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Daniel G.

13
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3
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A member registered Feb 17, 2019 · View creator page →

Creator of

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Very interesting concept -  I like the idea of losing/gaining new abilities/skills alongside your health and it could work well in more of a roguelike style game. If you were to take it further, it would be pretty cool if perhaps instead of losing abilities as you lose health, maybe you could gain some as well, so you can avoid the whole domino effect where losing one health/abilities makes the game harder.

Like others, I think you have an interesting premise here. The thing I found though was that as most of the enemies were moving toward me anyway, I didn't really need to switch which enemy I was controlling, I just hit them all as they came into view.

Thanks, I borrowed the idea from Hotline Miami, and I thought it conveyed a kinda chaotic atmosphere once the games been running for a while

Thanks so much for the comments. I totally understand what you're saying about the level design - honestly, it was just crammed in at the end of the jam - though I'm curious to hear more about your opinion on movement speed. Would you have wanted the character to move faster in comparision to the zombies, or have everything move quicker?

This is a neat idea. It adhears to the theme in a really interesting way - only allowing players to have one battleship on the grid. I used the web version, which I had to download and run on my own HTTP server, and I had some glitches with text appearing off-screen as well as the music sometimes causing my speakers to crackle. From a gameplay perspective, I think it might have been interesting to be able to play against another player - as the computer always guesses randomly, all my games just ended with me drawing diagonal lines until I found the AI's battleship, then just picking squares around that hit, and it was rather easy to defeat.

P.S. With the web version, you may want to reupload it as a .zip file rather than a .7z file as itch.io only supports .zip files for web games.

TL;DR: An interesting concept but there are a few bugs and the AI is very easy to defeat

This is a rather nice puzzle platforming game! I felt very in control of all of the characters and some of the later levels were actually quite difficult :). It feels very polished, the art is very colourful and fun, and I experienced no bugs, though the concept of controlling the same character in several positions at once has been done before by some puzzle games (Watergirl & Fireboy comes to mind) albeit not quite in this format.

TL;DR - A very fun puzzle game with platforming elements that is already really polished

This is a nice little puzzle game. The concept is simple though it shows promise and could be quite challenging with a few more levels. The rocket sequences are quite fun as well - I chuckled a bit when I saw the rocket tip over for the first time :)

Thanks for the review, sorry the game didn't work properly. For some reason, my game engines input map forgot about the reset key or something, so all the executables I uploaded don't respond to the R key. I've updated this on the GitHub repository, so if you did want to continue, you could download it from there and run it in Godot manually.

Thank you so much! I was hoping to complete some more open-ended puzzle levels after the majority of the game was finished, but I ran out of time at the end of the jam.

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This is simply superb. It is really satisfying to link up the different producers and factories and watch the different goods get produced and flow across the level. The music really helps this, as the clicks of the factories match up with the song's beats. The art and animations make the game feel really smooth.

An interesting concept and quirky little game. It's quite fun to dart around picking up trailers, though the fact I can simply stop and wait for all the cars to pass makes it a little easy. The car AI is quite good - apart from the times it crashed turned into my lane and crashed into me :).

I also encountered a hysterical bug an awesome feature where the truck somehow turns off the world and promptly falls off the world, leading to all the attached truck segments and nearby cars falling into the void.


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A relaxing and surprisingly fun game. It's quite enjoyable to see the different images emerge from the colourful lines joining all the point. It's also nice to be able to complete a connect-the-dots puzzle without feeling the need to obsess over making each line as straight as possible. Mouse control would have been nice, even if only to make the character move toward it, as the keyboard controls are quite sensitive.