Ciao Michele, hai fatto davvero un gioiellino! L'unica cosa su cui ti chiedo delucidazioni è come le armature influiscono sulla CA, e come elmi e scudi si incastrano in questo sistema. La cotta di maglia iniziale del guerriero è CA5, poi magari trova uno scudo, che può impugnare insieme alla cotta, quindi non mi sembra logico tirare 1d10, cosa che porta la CA totale ad aumentare, tu come gestisci questo caso? Completa astrazione, in cui scudi e elmi sono in un certo senso compresi nel "pacchetto" quando tiri1d10, o altro modo?
Daniele N.
Recent community posts
Loving this! I'm currently prepping a one-shot, and I have some questions:
- Regarding aspects, how do you deal with the broader/more niche ones? I mean, a "swashbuckler" and an "acrobat" could be both applied to "swing from a chandellier", but acrobat is clearly more restricted in its possible uses than swashbuckler, an aspect that almost implies being an acrobat, a fencer, and a charming rogue. Another case could be a "ranger" and an "herbalist" that "forage medicinal herbs". Again, it's almost implied for a ranger to be an herbalist, an archer, a scout, etc.
- Regarding readied and equipped items, if I get the text right, armor should go into the equipped part if it's worn. So, in the example at page 6 the cuirass is simply carried, but not worn, correct?
- Regarding weapons, I don't understand the example at page 9. At page 6, the rifle does 3 damage because it's large and needs to reload (even if it's not written, I assume). But why does the revolver at page 9 do 3 damage also? A +1 is for the reload (as written), but where does the other +1 come from?
I'm eagerly waiting for the final draft with all the world info!