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danieldiggle

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A member registered Jul 18, 2018 · View creator page →

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The characters are split out into 3 latyers. Base, which is the body and head, the Hair and then the Tools/Hand. So yep, you change the skin tone in the tools_ and base_ layers sprites and then the hair separately. The intention is that you'd use palette swapping to change the colour of the hair and skin via code so you can have endless versions while only using one set of sprites. You could also just recolour them by hand but that'd result in a lot of sprites! This asset was quite useful for palete swapping years ago: https://pixelatedpope.itch.io/retro-palette-swapper

This is great fun! and the visuals are gorgeous!! Awesome work! 

The fishing scene is me testing out assets for the new pack, so everything you see in that - and other mockups im working on - will all be coming to the new asseet pack!

I’m currently working on a new version that will include pre-made buildings and a lot more new content. The current version is now free and will remain free, and when I launch the new version, I’ll add a few updates the the free one (biomes and some other bits) but the majority of new content will be in the new paid version. It’s a little way off, but I’ll post progress updates in the near future.

A lot of good ideas here! I already have a tavern/inn complete and lots of buildings for storing resources. The base tileset has some stone tiles that can let you build castles and stone walls and I'll have a think about the spear soldiers!

I'm definitely  considering creating a 4 or 8way large ship yep!

There is a 4-way walk, run and idle cycle that was added a while ago. I haven't done the actions in 4 way yet (thats quite a bit of work) but you can run around with the character angle now.  You can see the post about it here: https://danieldiggle.itch.io/sunnyside/devlog/816790/4-6-8-way-character-movement-

I am doing some new enemies, though this will be for the paid expansion / new version. I've got: Bats, Eye Bats, Ghosts, Snakes, Slimes, Spiders, Mushrooms and a flaming skull sketched out at the moment.

Luckily I was already playing around creating some size varients! There you go!

The sprite style is the same as Forager or Atomicrops. All the animation examples show the two way style. It's also noted in the description. More importantly, it can work really well when implemented!

In the source aseprite files I have them running at 75ms per frame. I can't remember how you convert that number but im sure google can help! Would be helpful if aseprite also listed the fps for quick reference

Not sure, a while yet. I'm a little behind with it and it's quite a big update to the tileset so still working some things out and testing it in situ. Will announce when I know more, but it's coming!

Hi! I haven't found any specific sfx to pair with Sunnyside World, but I have bought a few retro style audio packs on the Unity asset store before. Could be worth having a look there. Nothing specific I can reccomend at the moment! They may be some good stuff here on Itch too!

Yep!

Perhaps. I might add one or two final animations before it hits a V1.0. But yeah, was thinking maybe an archer and a mage too.

Nice!

Yep! you can grab it from lospec site too, again it's just a base so not all the colours  used. https://lospec.com/palette-list/endesga-32

There's a big tileset update coming soon alongside the interiors update. There's probably some path updates in there too. 

There’s a gif  of the leaf animation added to the zips to download !

The chickens are in one mockup - and they're there because I was about to add them to the pack, but decided the weren't good enough yet. There are constant updates and new content added. Animals will come in the future. If you are not happy with the value of this asset pack you are free to request a refund - or, hold tight for a while for more content. 

Some further tweaks to the roof tiles should let you create some more unique buildings too! 

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Working on some basic interiors for the upcoming tileset update. Just some basic rooms. Let me know if you've any particualr requests for interiors.

• Animals I haven't finished.
• Skin colours you change yourself with palette swapping - wouldn't make sense to have multiple version of the same base sprite - this is why the hair is a layered asset too - so you change the colour in code.
• Leaf and Stone animation is in one of the source aseprite files in the pack, but is not yet a seperate element. 
The majority of the things you've mentioned are in the downloadble zips, but not all are in a finalised form yet.

Everything that is specified in the description at the top is in the pack. 
This is an In Development asset pack, so things are added as it's expanded on. 

I will add some coins into the next update. I have made a start on some animals in the past, but none that look good yet!

I made a start on some, but they're not ready yet.


Some of you were asking for more UI assets for an inventory/shop etc.
The above example is created with the assets already in the UI psd, making use of the 9slice boxes. The only extra thing I did was change the colour of 2 boxes. Hopefully it can give you some inspiration of what can be created with them! if there's still something specific you want in the UI, let me know! 
NOTE: The font is one I just grabbed from Dafont - there's lots of great pixel fonts there for free.

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Hi, I don't use Godot, but the asset is a png 16x16 tilesheet. Some of the assets also contain the source files If you want to edit the originals - these are usually psd's (for Photoshop) or aseprite files (for Aseprite).