The characters are split out into 3 latyers. Base, which is the body and head, the Hair and then the Tools/Hand. So yep, you change the skin tone in the tools_ and base_ layers sprites and then the hair separately. The intention is that you'd use palette swapping to change the colour of the hair and skin via code so you can have endless versions while only using one set of sprites. You could also just recolour them by hand but that'd result in a lot of sprites! This asset was quite useful for palete swapping years ago: https://pixelatedpope.itch.io/retro-palette-swapper
danieldiggle
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I’m currently working on a new version that will include pre-made buildings and a lot more new content. The current version is now free and will remain free, and when I launch the new version, I’ll add a few updates the the free one (biomes and some other bits) but the majority of new content will be in the new paid version. It’s a little way off, but I’ll post progress updates in the near future.
There is a 4-way walk, run and idle cycle that was added a while ago. I haven't done the actions in 4 way yet (thats quite a bit of work) but you can run around with the character angle now. You can see the post about it here: https://danieldiggle.itch.io/sunnyside/devlog/816790/4-6-8-way-character-movement-
Yep! you can grab it from lospec site too, again it's just a base so not all the colours used. https://lospec.com/palette-list/endesga-32
The chickens are in one mockup - and they're there because I was about to add them to the pack, but decided the weren't good enough yet. There are constant updates and new content added. Animals will come in the future. If you are not happy with the value of this asset pack you are free to request a refund - or, hold tight for a while for more content.
• Animals I haven't finished.
• Skin colours you change yourself with palette swapping - wouldn't make sense to have multiple version of the same base sprite - this is why the hair is a layered asset too - so you change the colour in code.
• Leaf and Stone animation is in one of the source aseprite files in the pack, but is not yet a seperate element.
The majority of the things you've mentioned are in the downloadble zips, but not all are in a finalised form yet.

Some of you were asking for more UI assets for an inventory/shop etc.
The above example is created with the assets already in the UI psd, making use of the 9slice boxes. The only extra thing I did was change the colour of 2 boxes. Hopefully it can give you some inspiration of what can be created with them! if there's still something specific you want in the UI, let me know!
NOTE: The font is one I just grabbed from Dafont - there's lots of great pixel fonts there for free.



