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danielcreed2

3
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A member registered Mar 22, 2020

Recent community posts

Hi man,

Just was working on unity. Managed to get networking to work at least with player controls and animation. The kill trigger side of it is a little complex. I find it hard to think of how to identify the other player in coding C# but yeah unity is awesome to me lol.


Thanks

Daniel

(2 edits)

Yeah it's been a demo I worked on a few times. It's not ai. Just using asdw and arrow keys. My next goal was to create a unity server instead of just local.  I had it split screen at one point.  One goal I did have was to use 2d liquid blood with physics. It's a little tougher then expected but thought would be way more dramatic lol. This idea with networking sounds bad but sure it's possible now days

Hi Domarius, I been meaning to show you this game I made. I bought your other game hop squash. Big fan of jump bump. Sorry to post here but thought you may find it interesting. I been trying to replicate a style like jump bump I think it is a great concept in multiplayer 


https://www.youtube.com/watch?v=OViftF7Jbr4


Thanks

Daniel