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danielcreed2

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A member registered Mar 22, 2020 · View creator page →

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Hi man,

Just was working on unity. Managed to get networking to work at least with player controls and animation. The kill trigger side of it is a little complex. I find it hard to think of how to identify the other player in coding C# but yeah unity is awesome to me lol.


Thanks

Daniel

(2 edits)

Yeah it's been a demo I worked on a few times. It's not ai. Just using asdw and arrow keys. My next goal was to create a unity server instead of just local.  I had it split screen at one point.  One goal I did have was to use 2d liquid blood with physics. It's a little tougher then expected but thought would be way more dramatic lol. This idea with networking sounds bad but sure it's possible now days

Hi Domarius, I been meaning to show you this game I made. I bought your other game hop squash. Big fan of jump bump. Sorry to post here but thought you may find it interesting. I been trying to replicate a style like jump bump I think it is a great concept in multiplayer 


https://www.youtube.com/watch?v=OViftF7Jbr4


Thanks

Daniel