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Daniel2333456

23
Posts
A member registered Dec 14, 2025 · View creator page →

Creator of

Recent community posts

The game is incomplete.

The game lacks sound effects and clear gameplay objectives. 

Hope it will be better.

I tried many times, but nothing seemed to work, even after trying  holding down the left mouse button. The masked character and the sound effects were quite good, but the game lacked clear instructions and several other important elements.

I think it would have been better to make greater use of existing assets and spend the time saved on polishing the game and making the overall experience more complete. There is no need to reinvent the wheel when suitable resources are already available.

新手的话,还是建议先去和其他团队合作。

可以先从一些团队简单的小任务入手,也是利用这个机会去学习一下完整的游戏架构等。

千万不要有畏惧心理。

现在不管是从哪个方面来讲都差得太远了。

Sorry about the depression. I’d suggest waiting until you’re almost dying of thirst or starvation before eating or drinking. That way, you’ll be able to survive a little longer.

Thank you for the compliment! 

I was indeed short on time, so I didn’t make the connection between the choices and the events clear enough in the journal section of the second part.

Thank you for the compliment!

Exactly, bro! I made this game based on 60 Seconds!

Once the rooftop scene begins, you can only interact with the game by pressing Tab to open the journal. You cannot move around or interact with objects during that section. I probably didn’t explain this clearly enough in the tutorial for that scene. My bad.

Thank you so much for your reply! I actually made this game with 60 Seconds! as my main inspiration. Maybe the computer fan had to run at full speed because it’s a 3D game, haha.

This is a rare example of a genuinely complete and polished mini-game. Among all the competition entries, it feels like one of the highest-quality submissions. 

What impressed me most was the design choice that allows the rocket to continue moving without consuming fuel once it has escaped Earth’s gravity. This is consistent with real-world physics and makes the game feel both thoughtful and realistic.

The time-stop shooting mechanic activated by the right mouse button is really cool. It didn’t take long for me to learn how to dodge bullets with movement and use the time-stop ability to take down enemies. It feels very satisfying once you get the hang of it.

Also, I feel that this kind of adjustment to the field of view and color effects would work really well for horror games. 

I really love the retro pixel art style — it matches the game’s atmosphere and concept so well. The countdown theme is honestly a perfect fit for the Cold War setting between the US and the Soviet Union. If there were a category specifically for how well a game matches the theme, I would definitely give this a full score.

The only downside is that, probably because of the limited time during the jam, the tutorial and explanations are not as polished as they could be. This might affect the final rating, which is a bit unfortunate because the core concept is genuinely creative and interesting.

This is truly a high-quality work. 

I think if the time limit on the later content were removed and more clues were added to the room, the game would be even better.

The art style and the background music are both excellent.

By the way, I really enjoyed the "Family Guy" reference.

This is truly high-level work. Your team is extremely professional, and I hope I can reach your level one day.

Thanks a lot for the detailed feedback! That’s a really helpful suggestion and I’m glad you enjoyed the atmosphere and music—thanks for playing!

The atmosphere created by the artwork and music is absolutely perfect. Great job!

Lovely game. The slime character is really cute!

The winter environment is really impressive.

I see the file name has Chinese so I will just use Chinese to make comments.

想法很好,初始界面的UI做得还不错,但是里面的UI...说实话有点惨不忍睹了:

整体的按钮布局看着很奇怪,所有按钮都挤在一起而下面留了大片的空位,感觉是unity用得不是很熟练。

游戏里面灯的图片都被压扁了,这个在往里面放图片的时候应该考虑到这个问题。

背景音乐和音效做得很棒,特别是最开始场景的音乐搭配音效呈现的氛围感特别好。

人物在攀爬的时候身上的衣服和物品的晃动效果也特别好,感觉前面要是有个cutscene增加一点文字介绍会更好。

总之是辛苦了。

I fell off the ground and then stuck in there.

Also I see the yellow edge of the background photo at the start of the game. 

The enter cutscene is really good.

Thank you so much for the kind words and encouragement! The game does have multiple endings, and you’re very welcome to come back and experience the other paths.

I really love the overall atmosphere of the game, as well as the idea of passing support and helping each other along the way. 

By the way, I think it would better to add some special sound effects when reaching new heights or after moments of sacrifice.