The game is incomplete.
Daniel2333456
Creator of
Recent community posts
I tried many times, but nothing seemed to work, even after trying holding down the left mouse button. The masked character and the sound effects were quite good, but the game lacked clear instructions and several other important elements.
I think it would have been better to make greater use of existing assets and spend the time saved on polishing the game and making the overall experience more complete. There is no need to reinvent the wheel when suitable resources are already available.
Exactly, bro! I made this game based on 60 Seconds!.
Once the rooftop scene begins, you can only interact with the game by pressing Tab to open the journal. You cannot move around or interact with objects during that section. I probably didn’t explain this clearly enough in the tutorial for that scene. My bad.
This is a rare example of a genuinely complete and polished mini-game. Among all the competition entries, it feels like one of the highest-quality submissions.
What impressed me most was the design choice that allows the rocket to continue moving without consuming fuel once it has escaped Earth’s gravity. This is consistent with real-world physics and makes the game feel both thoughtful and realistic.
The time-stop shooting mechanic activated by the right mouse button is really cool. It didn’t take long for me to learn how to dodge bullets with movement and use the time-stop ability to take down enemies. It feels very satisfying once you get the hang of it.
Also, I feel that this kind of adjustment to the field of view and color effects would work really well for horror games.
I really love the retro pixel art style — it matches the game’s atmosphere and concept so well. The countdown theme is honestly a perfect fit for the Cold War setting between the US and the Soviet Union. If there were a category specifically for how well a game matches the theme, I would definitely give this a full score.
The only downside is that, probably because of the limited time during the jam, the tutorial and explanations are not as polished as they could be. This might affect the final rating, which is a bit unfortunate because the core concept is genuinely creative and interesting.

