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danieix

6
Posts
A member registered Mar 03, 2023

Recent community posts

(1 edit)

I've been enjoying the game so far, lost the progression cuz the browser didn't keep the save, that's on me. A few suggestions and observations:

- Instead of having to mark/unmark the quest, I suggest listing the quests available on a "!" tile.

- The DC checks, items/equipment, modifier have numerical values, but your character stats has a description. It's not clear if it's worth rushing for gear. (Or maybe it's intentional and my character is just too dumb to see numbers?)

- I thought the resources collected where tied to the location of the camp, turns out it only matters when you craft. Honestly I don't even mind. Having to cross the entire map just to sit on a mountain tile that has no food and collecting stone for several turns, would be a nightmare.

After clicking the '?' help menu, I don't know how to leave the help screen, the go back, switches between Help and Extras

The game is still very janky and pretty much unplayable at the moment:

- the player's movement has a mind of it's own. Press and hold does nothing. Need to drag and hold.

- The location of the cursor has no obvious correlation with the direction you move. Dragging the holding position, changes the direction you move, but it's random. You can hold to the left of your position and the player moves right.

- The moment you click, enemies move extremely fast and you die.

(2 edits)

Very confusing mechanics. Are you also "collecting" the adjacent tiles when you click the middle one? or are they just changing?

Since no numbers are shown outside of the incoming damage, it's unclear how effective the collected tiles were.

How much are we taking that is unavoidable?

Is it added on top of the incoming damage?

How much armor damage are we doing?


Also, consider reducing a lot, the time between new text lines. It gets  annoying very quickly at how slow it is.