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DanGameDevGML

17
Posts
A member registered 76 days ago · View creator page →

Creator of

Recent community posts

A Mineswepper roguelike is definitely a great idea! The retro-terminal visuals are very polished and beautiful. It's very fun and addictive, especially because of the card variety and their effects. The main theme is really cool, and the SFX too. A really nice job, congrats!

I'm so glad you liked the action! About the jumping, the 'spam jump' was actually intentional to get over the tall obstacles, but I realize that I could have introduced the mechanic better or adjusted the level design to make it clearer. Thank you very much for the feedback, it helps a lot for future updates!

I'm so glad you enjoyed the game! You're right, the gameplay could use more polish. It is indeed a bit stiff, especially the attack. Also, I'll definitely add a restart button to the pause screen, and a quit button too, like in the game over. Thank you very much for the feedback and for playing!! :D

Hey! I really enjoyed your game! The power up system is very cool and it's fun how it changes the basic gameplay. The cover art is very beautiful, and I definitely loved the music, it's so addictive! Adding some SFX and a visual indicator for the power up effect would improve the game feel even more. Anyway, nice job!

A simple and very fun game! The sound and the bomb effects are cool, and the movement is so fluid. The bomb's arc could follow the player's direction, not only the direction at the moment of the attack. Anyway, nice job!

Very fun and addictive! Great level design and puzzles, that become more complex step by step, being very balanced and polished! Graphics and sounds are amazing too. Also, the time counter is a very cool detail. Excellent job!

Very fun and addictive! It's impressive how polished and bug-free the game is. The music and SFX are very cool, and the underground entity is very creative. Excellent job!

Very nice! I liked the retro graphics, they remind me of Game Boy visuals. The puzzles are well thought out, and the momentum mechanic is very cool! The music is nice too, it combines with the ambience and gameplay. Nice job!

Hey! Thanks for your feedback! Actually, stopping the player while attacking was a design choice to make the game a bit more challenging, but I agree it might feel a bit stiff. I'll definitely reconsider that for a future update! I'm glad you liked the art and effects :)

Eae mano! Muito legal ver outro BR participando. Eu gostei muito do seu jogo, ele é divertido, bonito, um pouco difícil, tem uma musiquinha bem legal e o level design ficou realmente bem feito, além de ter uma boss fight! Só vi alguns bugs relacionados à quantidade de vidas, como ela diminuir em dois depois de cair em um buraco, ficar em -1 ou sair de 0 pra 5 de novo. De novo, ficou muito bom e tem bastante potencial de crescimento! 

I'm so glad you enjoyed the game! You're right, I should have added a reset button to the pause screen - I didn't think about that! Maybe a quit button too, like in the gameover screen. Thank you so much for the feedback and for playing! :D

Very good! Cute graphics, especially the wizard; also, his boss fight is very well done and thought out. The movement is really good, only the jump is a bit stiff, but I think it's intentional. Nice job!

Nice graphics, fun and addictive! The enemy AI is also very good. You could add a way to select the upgrades with the gamepad, not only with the mouse. Anyway, very nice!

Thank you very much for the feedback! You're right about the size, I had to lock the resolution at 512x288 to avoid some visual bugs on the web version, so fullscreen stays small. I'm glad you enjoyed the gameplay despite the issue, thanks for playing!

Simple and very fun! The upgrades are very creative (the chicken surprised me!) and well implemented. It became quite addictive, and having multiple characters helps with that. Nice job!

Hey! Thank you so much for the feedback! I'm so glad you liked the game! I'll definitely check the controls and the movement for future updates. Thanks for playing!

Hey! I'm so glad you enjoyed the game!

Well, you're right, I did program the swap with the number keys (1,2,3...), but I developed the game in my laptop, so I can't test with other keyboards, like a full-size with number pad separated. My apologies!

To get other instruments, you need to defeat the boss at the final of the stage, and they appear in HUD in the corner of the screen. Only the first instrument disappears after you take the second, a little feature that I implemented for the initial weapon.

Thank you so much for the feedback! Do you have a suggestion for another key to switch weapons?