A Mineswepper roguelike is definitely a great idea! The retro-terminal visuals are very polished and beautiful. It's very fun and addictive, especially because of the card variety and their effects. The main theme is really cool, and the SFX too. A really nice job, congrats!
DanGameDevGML
Creator of
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I'm so glad you liked the action! About the jumping, the 'spam jump' was actually intentional to get over the tall obstacles, but I realize that I could have introduced the mechanic better or adjusted the level design to make it clearer. Thank you very much for the feedback, it helps a lot for future updates!
I'm so glad you enjoyed the game! You're right, the gameplay could use more polish. It is indeed a bit stiff, especially the attack. Also, I'll definitely add a restart button to the pause screen, and a quit button too, like in the game over. Thank you very much for the feedback and for playing!! :D
Hey! I really enjoyed your game! The power up system is very cool and it's fun how it changes the basic gameplay. The cover art is very beautiful, and I definitely loved the music, it's so addictive! Adding some SFX and a visual indicator for the power up effect would improve the game feel even more. Anyway, nice job!
Eae mano! Muito legal ver outro BR participando. Eu gostei muito do seu jogo, ele é divertido, bonito, um pouco difícil, tem uma musiquinha bem legal e o level design ficou realmente bem feito, além de ter uma boss fight! Só vi alguns bugs relacionados à quantidade de vidas, como ela diminuir em dois depois de cair em um buraco, ficar em -1 ou sair de 0 pra 5 de novo. De novo, ficou muito bom e tem bastante potencial de crescimento!
Hey! I'm so glad you enjoyed the game!
Well, you're right, I did program the swap with the number keys (1,2,3...), but I developed the game in my laptop, so I can't test with other keyboards, like a full-size with number pad separated. My apologies!
To get other instruments, you need to defeat the boss at the final of the stage, and they appear in HUD in the corner of the screen. Only the first instrument disappears after you take the second, a little feature that I implemented for the initial weapon.
Thank you so much for the feedback! Do you have a suggestion for another key to switch weapons?

