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Dancing Monkeys

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A member registered Jun 09, 2020 · View creator page →

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 ^-^. No need to continue playing the game if you dont want to haha, but the key is to keep an eye on how your blood loss reacts whenever you swap between blades. Does it go up, or does it go down? Does this change whenever his hand changes position? Could his hand possibly signify which blade to go to?

The game had to be kept short as a limitation of the jam that it was entered in, so sorry if the mechanic was not quite clear, but thank you for taking the time to play it regardless ^-^

Really glad you enjoyed it man! Glad you were able to stick it out! :)


-Damon Billiot

Thanks for the review man! We're glad you enjoyed it! -Damon Billiot

I completely agree that making it into a browser game would be a lot more convenient for the user, but I've read that GMS's browser plugin sucks horribly, and I didn't want to waste time trying to figure it out seeing as I've never messed with it before. If anyone has any tips to make it a viable option, be sure to let us know and we will surely implement Browser Support!

-Damon Billiot

This was definitely a really interesting game, and very well crafted! I think that it is a bit punishing considering the small screen size, and might feel a bit less cheap if the player and enemies were a bit smaller so that the player has a bit more than a split second to notice and react, but its hard to find a good balance given the harsh restrictions of this jam. Either way the game is definitely fun and very visually interesting!^-^

-Damon Billiot

HUGE thank you for the tip man, we'll be sure to use .ZIPs in the future then, I had no clue it was such a big deal! You've been very helpful, thank you for your time bro!

-Damon Billiot

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HUGE thanks man! We're really glad that you enjoyed it, a lot of time and effort went into this project! Be sure to stay up to date with the game if you're interested! If it does well during the jam, we plan on expanding it by removing the 64x64 camera limit and adding a ton of new features, including better physics/movement mechanics and even a level editor!

-Damon Billiot

Because of how small the game file was, packaging it into a ZIP only saved 0.1MB of space, so we didnt find it necessary. Is there another benefit to this? 

And huge thanks for the feedback & criticism! Very helpful man, and we are glad that you enjoyed the game!

-Damon Billiot

The idea for the game was for the player to figure out the mechanic by keeping an eye on their blood loss and seeing how swapping between blades affects it, however it definitely could've been more intuitive. Glad to see that you got the hang of it eventually and didn't get too frustrated. You have a fun personality, and it was really enjoyable to watch your video! Thank you for taking the time to play it! Your points were very valid (and goddamn hilarious), and we will use your critique to better our future games! Thank you for taking the time to play SLICE! -Damon Billiot

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Much love man, thanks for the feedback! We're really glad that you enjoyed it! -Damon Billiot

Thank you so much for featuring Slice on your channel!We hope to get some feedback from you! :) - George Patterson

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The game was designed in such a way as to give the player the opportunity to figure out its rules rather than be a game that your hand is held through. Try looking at your "Blood Loss" meter and see how it reacts when you swap between blades.

If this is not clear through the gameplay itself then we apologize, and shall try to make our games more intuitive in the future ;)


-Damon Billiot