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daman0005

5
Posts
A member registered Mar 02, 2023

Recent community posts

Agreed on confusing, but after I figured it I enjoyed the concept quite a bit. My only issue was getting the slime to go where I wanted them to go.

I think the project was just a tad too large, 45 minutes is an insane amount of time. I cleared the 1st level I think. I hit a tombstone to return to the open world. The loop is there, but the controls need to be displayed to the user somewhere in the screen, it took my a few minutes to find the controls in the comments.

For a week this is great! I'm sure if you had more time to polish and add levels you would really have something!

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I've really been enjoying this game! The music is simple but matches the game so well. This is the one game from this jam that I keep coming back to just because I actually enjoy it. It's simple at first but difficult to get that high score.
I have to agree with shadowkrazee, I would pay a couple bucks to play this without ads on mobile. Make it an offline game that I can pick up and put down as needed. Best score is 585 so far!

Hey just a few findings on MurlocClassic_V2_PC_2.2.2:

- Armor value doesn't work. I tested it at multiple levels with whatever armor I could use and without it. Ex: Lvl 3 Wolves hit for around 30, and crit of 42. This dmg is regardless of what armor I was wearing.

- My basic attack doesn't get stronger when I level up. At lvl 3 I'm still hitting 4's with the short sword (1-3dmg). So I'm don't think the strength stat is factoring into dmg.

- The beginning zone with the wolves are all your current level compared to the original that depended on how far deep you were into the zone. So at lvl 3 I could still fight lvl 1 wolves at the first layer of the zone. This isn't necessarily a bug but thought I'd bring it to attention.

I'd love to help with this project if you're down. I've dabbled in unity and am a software engineer by trade.