Good game and nice art direction. I like how you took the theme of Countdown in a more tragic direction. Also liked how the game went back to the title screen with Day 0, nice touch.
DalynO
Creator of
Recent community posts
The flashlight is a cool central mechanic, and leads to a lot of tension. The thing that you are using to navigate is also the thing that leads the monsters to you. I was confused by the colored barriers though. Sometimes they would fade in slowly and I could walk through them, sometimes they were already solid. I think I was missing something with them. Good idea overall!
Love the puzzle design! I found two of the three secret discs, but I wasn't able to find the eye one. The last room with all the enemies proved to be too difficult for me so I wasn't able to get past it. I think if you could tone down the difficulty with the enemies, it would have helped me engage with the puzzles more. I do want to stress, though, that I was really impressed with the puzzles. I was even writing notes on a sheet of paper!






