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dalkon

12
Posts
A member registered 93 days ago · View creator page →

Creator of

Recent community posts

I really like the concept of building and demolishing the same city to improve it, but i felt like there were some cases where solving a problem with a specific resource was almost impossible due to the randomness of the tiles you get. Very cute pixel art that fits the game well!

Thank you for playing! Sorry I couldn't rate your game, having an Apple device only is a curse...

Thank you. I would definitely be up to make a full game out of this!

Thank you! <3

Thank you so much! The bug you found is mentioned in the bug section on the page, it doesn't let you place objects on the sides of levels if there's something already there, since it loops back around, my bad!

Thank you for the kind words! The grabbing system wasn't though of much, but it was made clear in playtesting that it would've been nice to have a little more control over which pieces you select. If we ever make this into a full game, that'll be added for sure.

Thank you so much for the kind words!

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A variation on vampire survivors where instead of upgrades you get more troops, the concept is nice, but the gameplay becomes very repetitive after you see all the classes. Melee classes are also kind of obsolete compared to archers, which can kill everything far faster while keeping the king safe, being relegated to meat shields. Would give it a bit lower score, but it was made in two days, so 3/5. Nice job

The idea is pretty fun, but it kinda gets tiring after a while since there aren't any new mechanics and the levels are very long. My browser also crashed just as I was about to finish a level, but I doubt that's an issue on your part? Overall pretty nice if you enjoy the puzzle genre. 3/5

Tomorrow we might get the OST uploaded onto YouTube, so stay tuned!

A simple premise but pretty well executed, the simple graphics lend well to the core gameplay. After core level 3 I found it almost impossible to keep up with the drain rate, but that might be just be due to the upgrades I chose. A bit more enemy variation would've been cool along with having more time during the "fighting enemies phase". 3.6/5

Constantly got a 0/10 rating even though I pushed a bunch of the ingredients into the ladle, and a bunch of the trash bits spawned stuck inside walls, so I couldn't clean those up. The dash locking your movement seems fine, but with how limited it is vertically and how long the cooldown for movement is, it mostly isn't worth using. Also, ingredients flew out into the sky when they weren't inside the liquid. Despite the criticism, I like the concept of diving into a soup to clean it and the pixel art is pretty charming. By the way, some sound in the main menu would've been nice since I thought my headset wasn't connected. 3/5