I really like the concept of building and demolishing the same city to improve it, but i felt like there were some cases where solving a problem with a specific resource was almost impossible due to the randomness of the tiles you get. Very cute pixel art that fits the game well!
dalkon
Creator of
Recent community posts
A variation on vampire survivors where instead of upgrades you get more troops, the concept is nice, but the gameplay becomes very repetitive after you see all the classes. Melee classes are also kind of obsolete compared to archers, which can kill everything far faster while keeping the king safe, being relegated to meat shields. Would give it a bit lower score, but it was made in two days, so 3/5. Nice job
A simple premise but pretty well executed, the simple graphics lend well to the core gameplay. After core level 3 I found it almost impossible to keep up with the drain rate, but that might be just be due to the upgrades I chose. A bit more enemy variation would've been cool along with having more time during the "fighting enemies phase". 3.6/5
Constantly got a 0/10 rating even though I pushed a bunch of the ingredients into the ladle, and a bunch of the trash bits spawned stuck inside walls, so I couldn't clean those up. The dash locking your movement seems fine, but with how limited it is vertically and how long the cooldown for movement is, it mostly isn't worth using. Also, ingredients flew out into the sky when they weren't inside the liquid. Despite the criticism, I like the concept of diving into a soup to clean it and the pixel art is pretty charming. By the way, some sound in the main menu would've been nice since I thought my headset wasn't connected. 3/5