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daleProg

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A member registered Nov 09, 2017 · View creator page →

Creator of

Recent community posts

Planet Penguin

Good:

+Targeting Icon is great. Lets the player know exactly whats going on.

+Arrow pointing towards the flag, when player is near, is great. Helps guide the player towards objectives.

+Score on Game over Screen is great. Pushing the player to achieve more.

+Player Ability and Upgrades feel good. Damage and Health ratios scale nicely with each other. But Game Economy is a bit lacking.

+Not Enough Coins Feedback++

+Good Environment Design.

+Penguin "Death" animation++

Bad:

+Build Name does not match project name.

+More feedback when Penguin Level increases would be good. Good opportunity for more Juice.

+White Damage flash is a bit hard to read on Penguins. Try to use a Color other than the Main Color of the object.

+No Damage Feedback when the player takes hit. Would like to see a damage flash or animation here.

+All the Upgrades cost the same amount of coins. Is each Upgrade equally impactful to gameplay?

+The end gamestate of finding all the flags conflicts with the go infinite strategy of the gameplay and upgrades. I would have liked to see either more Flags to collect, possibly contributing to overall score. Or to tie the Penguin Level increasing to the capture of the flags, with a gameplay reason on why the player wants higher penguin levels. Maybe more Coins drop so I can pay for my more expensive upgrades?
+Upgrades dont increase cost per upgrade level.

+Flags can spawn too close to eachother, making the game very easy to beat. But isnt as satisfying.

+More intersting enemy behaviours would be nice. Penguin attacks could be more responsive, and I dont feel much pressure from their attacks over all.

+Upgrade UI could use a reskin.

+After enough upgrades I become unkillable. I need the penguins to pressure me more. Try increasing your penguin spawner or increasing their movement speed, up to a limit. Bigger Penguins with more health might also work. This also makes it hard to exit the game I have to shut it down manually.

+"SPACE" graphic is clearly blurry. Same with the image on the Game Over Screen. Look into your Asset Settings, textures sometimes get filtering applied to them, which can cause pixel art to become blurry instead of crisp pixels.

+Projectiles are not orientated to the direction they are moving.

Lets Connect

Good:

+Audio is Fun and Silly. Good Juice and adds to the experience.

+Good Menu Transitions. Connection Count on Game Over helps push the player to achieve more.

+Multiple Enemy types with slightly different behaviours. More unique movement patterns would have been cool.

+Level Up Feedback is nice and clean. Solid feedback.

+Damage to health ratios feels good.

Bad:

+Pickups draw above enemies. Enemies should draw above Pickups to make it look like they are walking over them.

+Pixel Quality on some assets are blurry. Look into your asset settings, filtering is sometimes applied but when using low pixel dimension art it makes it look blurry instead of clean pixels.

+If the enemy invades my space, my abilities cant touch them. Movement speeds and Collider Size probably need more balancing if this is a feature not a bug.

+Game State is not properly reset between runs. I have to close and reopen the game to reset values.

+Build Name does not match Project Name.

+Im leveling up, but have no idea what upgrades this is applying to my player. At what Level do I get another spinning projectile? If I don't get another spinning projectile, what happened? Try telling the player whats happening after a level up.

+There is a Timer with no context. Does it just keep track of the length of my run?

+Enemies sometimes walk into me and dont hurt me or die.

+The XP progress bar is clearly a default asset and does not match the rest of the art style of the game.

+More Feedback / Juice when picking up Pick Ups. This should be more satisfying.

+Adding at least one more ability for the player would create a more intersting gameplay experience.