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daknapp0773

3
Posts
A member registered Dec 09, 2023

Recent community posts

(1 edit)

These are working fantastically now! I unfortunately spoke too soon regarding the models facing being backwards only on those trees. It does appear the bushes and many of the grass models are backwards as well. 


Sorry to be a pain! I wish I knew how to make the adjustment on my own, but I just don't. On a side note, are you interested in possible commission work? I have a need for a tiled grass asset in this style.

(1 edit)

That did help, thank you! I have combined the alpha channels into the textures and those are lit. I think there may be a couple of minor bugs in the asset pack I was hoping you could take a look at:

- The conifer tree models appear to have their lighting...backwards? This isn't happening on any other asset, and I have applied the same steps to every one of them. I did have to turn the Render Face surface option to Both in order to see the front of the trees, so I am thinking this is the issue that needs to be corrected. See below where I change the orange conifer material's Render Face to front.


- I believe the "Flowers Trasp 2.png" is incorrect, and should be a different transparency texture that matches the textures highlighted below. Currently it matches perfectly with "Flowers Trasp.png" so it appears to be a simple overwrite issue.

- The birch tree bark texture appears to be missing, I assume it would be "Tree n3.png".


Just purchased these since they are absolutely perfect for my game, but I cannot get transparency working in Unity. The PNGs don't appear to have an alpha channel, so the leaves keep appearing with the black borders instead of transparent. Nothing I do will resolve it. I am sure it is my ignorance stopping me, but I am desperately hoping you can point me in the right direction to get transparency working?