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Dahrin

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A member registered Feb 25, 2026 · View creator page →

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This brings me right back to the time of flash player and yeti sports. Just simple fun, one button to do it all, graphics matching the fun of the game. Speed and re-activeness of the control are also great. So yes, a great game following the kiss principle :)

Rolling a dung ball over you enemies is new to me. A fun premise and a  good execution at that. I first struggled with the tank controls of the ball. Took me a couple of minutes to figure out. After which, I had fun :)

Fun stuff, a bit like asteroid as a journey. I love the setting and overall design. Only thing missing for me is a way to keep going if your battery runs out in the void of space. 

I didn't expect that. Really cool iso strategy game. I like the changeup of scenery and the dedication to everything by yourself. Once I got the hang of things, I really did want to finish this game and don't let the red cat robots win. What a sentence :D

If there are 2 things I would wish to change: 

- Actually selecting something is quite hard at times.

- Faster movement would be a blast. 

That is in essence very charming indeed. Really cozy vibe. I like cozy games when there is no time pressure and you truelly delivered on that. 

I like the gameboy wipe of this game. It is really charming and cute. 

You should change the sprite to match the current direction. Beyond that,  this is really solid. A tutorial would be nice :)

Definitely on of the cutest entries. I like the theme of phone charging and the charm of the graphics and trainstation. 

For me, the battery ran out during my last dialog so thats frustrating. 

Great game and a very polished expierence. Feels like you got a lot of game dev expierence that went into this game. Looking at sound and visuals, it all comes together. :)

I tried looking for something that can be enhanced. I feel like the difficulty is not there and I never felt pressured to look after my hp/ losing the game.

Simple and short. Yet  I keep getting game over screens even if I land back on a tile. Also I think it is starting of way to fast. Maybe use the speed for a difficult scale instead. 

That was fun. The setting, game design and music are working hand in hand, making this game quite ridiculous. A bit more game juice would be nice to get more feedback of whats happening :)

Nice first game you got there. The core concept is already working fine. If you can expand on it, have a few more features and ways to add difficulty, than this might be a good timesink for sure.

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I can see were this is going. I missed the tutorial as well, after which you game became a lot more clearer. The core is a fun gameplay loop that there might be infinte possibilities to extend on. Maybe 9 days haven't been enough, though :)

Sure, it is simple at first. Yet as an endless runner, I did play more than 1 session and had fun with it. I think with a few improvements (e.g. better jump accuracy, difficulty scale) this might be the next dinosaur run. And please keep the charming graphics :)

Great game in concept. I like the easy flow and speed. If you can improve on ui and diffculty scaling, this is gong to be a fun time sink. 

Nice game, cute and simple. Loved the cat, haven't tried hard mode yet.

That belongs to the part of games that will be easy to learn, hard to master. Quite frustrating at a start, it felt really good to suceed. Also great job on the visuals. 

And is it just me or is the music not looping correctly? 

This is really cute and unique. A bit of a sad aftertaste, given the story. Really good on the excution part. 

A unique spin on putting in charges. Overall great game and I it feels good to get things right. A minor issue would be the limited space on the desk. But I guess thats intentional. 

Charging a cloud and get a thunderstorm is a new on. Hard to step in and get used to when first playing. I had to give it a while in order to get things going. The idea and foundation is there. The entry to the game is a bit too steep. 

Great art and game design. Thank you for having camera zoom as well as time scaling. Overall I really enjoyed playing this game :)

That was unexpected. Very unique, great art style and direction. The game takes some time figuring out. Probably could use a better tutorial. And I do love that no sound on the work bench.

I think you got the wrong jam linked in your description ;)

Really fun, short and relatable. Perfect for a game jam project.

That's one heck of a polished expierence. Had me in the zone for a short while. Very nice game

Nailed it on the cute department for sure. Gorgeous game with a good underlying soundtrack. If you can expand on the gameplay side, you will have a great product at your disposal.

So, did I have to charge a shot or did you charge my time now? :D A fun expierence for sure.

Started out a bit to slow for my liking. Once I got the hang of it and the first upgrades started rolling in, it is quite addicting. Top of my head I would say a combination of A game about feeding a black hole and Raptor. Even tough the asteroids won't shoot back :)

I still wonder why I did get a score of 5 :)

It's always cute to look at sprout valley. It is the start of a good game. With a few more days, this could be a base to build on. 

The bane of overambition once again :D  I like the movement and speed of the game. Could have been a good one, but it needs more time to cook. 


 

A nice puzzle with a cute ... battery? I love the battery theme and dialog. The puzzles are fun and make it even more likeable. As for the platformer part, I would wish for a bit more pecision. 

Cute game overall. It took me some time to figure out how this game is meant to be played. A little more time in the oven, a little more polish here and there, and this could be a fun puzzle platformer.

That's a new take. Great graphics for sure and the gameplay was more enganging then I first thought.

Simple and cute :) 

A fun and short little session. The amount of buttons to keep track off was a little confusing at first. After I got a hang of it, I had fun :)

If you ever wanna do an update: I think the hitbox on the trees is a bit off. 

What a beautiful game. I think you nailed hard it on the graphics department.

Playing the game was quite relaxing. I loved the world and feeling of warm and dread. I was captivated. 

What I was missing constantly is moving the camera with you mouse and zoom. So if you ever wanna update you game, I wil be more than happy to come back :)

I liked the cat theme. Cats always work for me :)

I had a fun short session with your game. After a little bit of brainteasing I made it trough all the levels. If you feel like making any updates, I would love to see better jumping precision. Oh, and I think the ground slide when lifting up money is unintentional yet fun. 

It's cute, it's fun. I played trough the whole thing, watching my numbers go up. Bonus points for the save system working with older versions  :) 

A bit more polish here and there, and we have a great incremental game at our hands.

I like it :) Like most of our games, I think it needs another week to get really good. As a first game, I think its great. I can go from start to finish while having fun. 

 I only found one major issue: Some of the upgrades seem to be one time only but come back on later draws. 

Took me 351 years... 

There is a base here, but for it does not come together as a game. For a short fix, I think animations a more visual feedback would be nice. It works as a concept, but is not game yet. 

That was unexpected for in this game jam. I am not a huge fan for tactic rpgs but the fact that you could pull this off in one week is amazing. As for the game itself, a bit more visual feedback would have been nice :)

It took me a while to figure it out. First, I could not find how to put a pot down. Second go, I killed my plant by adding fertilizer after planting. I think it needs a tutorial for that. 

Beyond that, It is fun idea and a great game you can play while doing something else :)