I enjoyed the way the player and shooting felt in this game, but I often felt like shots that were clearly on the enemy weren't hitting which could get frustrating, also the gun did feel a little out of place compared to all the blocks, but I thought it was funny.
Dahriel
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I loved how this game went through different approaches to level especially the top-down approach, I did feel that sometimes things were unintuitive specifically level 2, in level one a key seems to open the door of the corresponding color which makes me expect the same in level 2 but this isn't the case
I enjoyed that the game had both sprint and double jump options to vary movement and two attacking options to vary combat which made playing as the ninja feel very fun and strong, I think the bars for walls and floors were a little jarring since the background and sprites looked so nice in comparison
The UI of this game stands out the menus look really nice and fit the aesthetic perfectly. Another major plus was that I felt like the enemy placement and platforming had a very clear difficulty curve. My only issue with the game was that there was no way of knowing my options in terms of controls (on a computer), I only figured out that I could dash by accidently misinputting a jump.
The movement in this game feels fantastic, I love how you can explore the levels and the extra dash after the jump gives access to more of the map. I do think sometimes it was unclear if a pit would result in the player dying or lead to another part of the map. However, the level design was overall engaging, and I appreciated that there were different gimmicks to keep things engaging \, especially the water level
I'm a huge fan of the way that the gameplay is constantly updating due to the new items that you get from the bosses which is something that kept me engaged. The game was also very flashy visually which helped to make the combat with the enemies feel impactful. The only criticism I can come up with is that in some cases the special attack cooldown is so fast that it feels like it's pointless to use regular attacks instead of constantly using special.