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Dag

13
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7
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13
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A member registered Feb 02, 2021 · View creator page →

Creator of

Recent community posts

This is a well-done mix of different games and it works wonderfully together. You managed to create a really deep game with a handful of mechanics. The game is really polished and I would love to see a full release of this game! 

Wonderful job!

I really enjoyed chasing bugs and making a bigger ball in the process. I had a really laid-back experience I wished it could have lasted longer. The music was a bit repetitive though, but it gave the cozy feeling you were aiming for. 

I really liked it and I'm looking forward to a full release!

Sometimes a really simple design and concept can go a long way. You've been able to capture the feeling of anxiety and being lost in the woods. The sound design was really well implemented into the game and I can't lie I felt anxious about the heartbeat getting faster as the light got smaller.

Great work!

I really like the concept and it was pretty fun to play. The main issue for me was the moth gameplay, I was frustrated switching to the moth because it was really slow to maneuver, so I used it only to see incoming enemies and projectiles, but at times I found myself wanting to see the projectiles from afar so I was confident I could dodge them, but I was really slow and I ended up getting hit.

Overall I enjoyed the experience!

Thank you for your feedback! We are well aware about the problem you encountered and we worked on a fix so that you can walk through light creatures without getting stuck

Thank you so much!

Ok now I understand what you meant, thank you so much we are going to keep this in mind!

Awsome feedback, thank you! So you would have liked it more if it was a giant arena instead of separate rooms if I understood correctly?

(1 edit)

1. Hi! My name is Mauro, you can call me also Dag, however you prefer 

2. I haven't

3. Undertale and Stardew Valley are a great inspiration for me, I would love to make something with the same heart and vibe

4. I have some experience with Unity. I define myself as an all around game developer, though I need to improve alot in programming

5. I'm a really curious person so I figure out new passions for myself every day. The staples are reading, Dungeons and Dragons, composing music, singing karaoke and theatre.

6. I want to meet new people and make awesome games together. I'm down for anything, as long as there is passion and commitment

I really liked the polish on this one. The combat feels really good and the particles effects and animations are top notch.

I really like the work you did with the atmosphere. The bat shotgun (batgun?) is a really interesting concept and I like how you should think ahead on how you should use your resources, bullets are scars and melee is a nice option to use against lesser enemies and preserve the bullets and grenade for the more dangerous encounters.

I have a critique on the Night Vision. I think it slows down the pace because the N key is difficult to reach, I would have put the Night Vision key near the interact button. Other than this aspect, I really enjoy the concept behind it and I found myself switching between Night and Normal vision depending on the situation.

For the level design, I really liked the clever use of light to guide the player through the level.

The combat feels really good, I think you can expand on enemy variety, I would have liked to see slower and weaker enemies at the beginning, to let the player feel powerful, and the take that power away by making them face tricky situations. Also stealth would be a great addition to this game, I would have loved to sneak up behind zombies and oneshot them.

Great work overall, you are really talented and I'm looking forward to play more games you developed!

Wow, I had so much fun playing this game! The spawning of units it's so engaging and my focus was from the first moments to spawn as much slimes as I could! The shards collection was really rewarding, but I didn't like the fact that I needed to drop everything I was spawning to collect them. The chest collection was also good, but I would have preferred that I could move while the chest was opening, instead of staying frozen in place.

Overall it was a really fun experience, I see myself and other players enjoying this game in the future, and for a 48h game jam the result you pushed out was amazing! Congrats!