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dadino

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A member registered May 01, 2017 · View creator page →

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You're right, it can win but it's unlikely. With full speed for 5 moves (4 turns + initial move) it would move 15. 
I moved stuff around while writing this down and I missed the new math. A 5th turn would bring the average speed needed to 2.1, which is much more obtainable. A max speed of 4 would be cool too, but it might be too much in favor of the train.

Train's health too might need adjustments.

Thanks man, I loved your game

You can find a simplified version of trick taking in Unmatched, one my favorite skirmish game out there. I mixed it with the important tradition of Briscola, here in Italy.

I wanted to upload a bunch of tavern layouts as an example, I guess I'll do it if I work again on this game. 

I'd point out that "attack" = "do damage", otherwise it seems like the attack resolution mechanics is missing from the rule.

I don't think I understand how attacks work. Is the pdf missing a section or the rules?