Idk if what I said on the halloween build was listened too, but this feels like it was, the choice to keep the original grapple system and using the new one for qte's was an amazing choice, I also like how enemies do not let you go after climax. I love the new game direction and can not wait for the full game to come out!
dadimhungry5768
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A member registered May 08, 2024
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I love the art and ui overhaul, but i feel the new grapple system has strayed from the original, the old grapple was a part of the combat, but the new one feels that it punishes you. part of what I felt made grove so great was that its sex mechanics were a part of the combat, and I was shocked to find that when I engaged in a grapple, the only option was to escape, none to attack during the grapple. I feel a good way combat for grapple to be implemented is to allow grove to be able to dom enemies and fight them that way, as this could provide sex scenes whithout meaning that grove has to be defeated.
[RPG] GROVE: "Dark Places" (v0.308) comments · Replied to SirIzike in [RPG] GROVE: "Dark Places" (v0.308) comments
[RPG] GROVE: "Dark Places" (v0.308) comments · Replied to SirIzike in [RPG] GROVE: "Dark Places" (v0.308) comments
[RPG] GROVE: "Dark Places" (v0.308) comments · Posted in [RPG] GROVE: "Dark Places" (v0.308) comments