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dabuz

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A member registered Dec 21, 2019 · View creator page →

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For the same content presented in a more accessible format and with a lot of other great add-ons to your AOMCA-experience, check out the jam zine:

https://jocher-symbolic-systems.itch.io/a-one-in-a-million-chance-at-a-zine

Hiya guys!

I'm making an author/director stance hack of the game, stealing mechanics from all over the place and modifying them to One in a million. At the moment I have these rules modifications:

In the optional trait vote, no one has a veto.

End of session moves in the style of Dungeon world, awarding Narrativium for specific types of actions and behaviours. 

Forcing the auditor to tell the player before hand what happens if they fail a roll à la Burning wheel and Mouse guard

When a PC isn't in the scene but there are more than one NPC, the vacant player take over play of one of the NPCs (I think this is originally from Primetime adventures, but I'm not sure)

In questions about setting, the player with a character who should know something about this gets to decide what is true, like in Dunegon world.

Vaguely based on beliefs in Burning Wheel, each character has a personal motivation and a group motivation. when you advance the goal of a motivation you're awarded with Narrativium at the end of the session. 

When describing a new scene, the auditor leaves out an important detail and asks another player to fill it in instead. If you return to the scene later, the auditor asks another player what has changed since they last saw the place. 

Each player has a setting element that is their domain. This is very inspired by both Archipelago and Belonging outside belonging, but the point is basically to take some of the load off the auditor for keeping track of the setting and it lets the players feel like they have a stake in the setting.This could have several levels, depending on how radical you want to be. The softcore version could be that the auditor knows who has been reading up on how magic works, so that they know who to turn to. The hardcore version could be that the auditor role shifts depending on what aspect of the setting you're interacting with.

This is basically stolen from Fate Core. A player can at any time offer one of their own Narrativium points to another player in exchange for that player taking a particular action. If the action is thematic and deepens the "Discworld feel", the auditor may reimburse the Narrativium giver for their expenditure.