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DaanJ

3
Posts
A member registered Oct 07, 2018

Recent community posts

After a round, when the original leader rolls to jump start the sun, it says: "Four or lower and the sun remains dark."

Is it intended that if they arrive at the end with only the d4, they have no chance of winning? If so, it might be better to discard the d4 entirely and make the d6 the lowest die. I feel the most exciting part of the game would be when you only have the last die and are trying to get to the end, a thrill following every roll. The way it is now, even if you have the last die, there's no reason to get to the end, as you lost anyway. At least, that's how I understand the current rules.

That one thing aside, the game looks great! Fun and simple. Good job!

I like the game, knowing the secrets of other players reminds me of 10 Candles, and it's a feature I can get behind. The one thing I'm not too sure of is "Revealing a secret adds 2d10 minutes to the timer". We have a group of 6 players + GM, each player having 2 secrets could add up to extra 4 hours on the clock, conversely having only two players for example, you can only add 20 to 40 minutes tops. Is such a time difference intended?

I feel like adding so much time would make the initial 30 minutes not matter much and it lessens the "fear" of losing, which might remove some excitement from the game. I'll have to try it to see how it goes though, for maybe not too many secrets would be revealed in the first place and the amount of time it adds is taking that into account.

Completely agree with jcarrwalker. I specially dig the setting, it sets the mood in a way that makes you think everyone's gonna be laughing and having a great time. I'll try to run it in the weekend and see if my players like it!