Nice platformer, I like the shell gimmick with how the potential for level design it brings. It is confusing as some parts and the long jump isn't explained the best but overall nice game.
D3G_dev
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I like this, I enjoy a good 3d platformer and this was a nice excursion. The game is definitely best played on controller, the graphics feel like a mix of Nintendo 64 and roblox obbys. My main issue are the camera can have issues with clipping into walls and that the final level of the game can be hard to look at with the green black shader it uses, especially on the segment with platforming on the poles which can be hard to see and if you fall you get sent back to the start of the level. Overall a silly little platformer that is fun to play.
Fun little game, my main criticism is it feels rather grindy, I guess my speedrunning tech is just upgrade the air tank to 60s and fully upgrade the net. I find the game is oddly charming in art style making heavy use of stock images, I like the beach you catch mollusks at, it achieve a very unique vibe. I wish the boat had a better catch rate of mollusks considering what it takes to get there.
I adore this games concept, making a world and just watching the little guys go run around. I would say that it does get stale if this game is it involves alot of sitting and watching. This game honestly could have been a demo in Steam Next Fest, I would like to see what an expanded version of this looks like.
As a player of Flash classics like Duck Life I like this game, my main issue is with the money and upgrades as both the initial upgrades have a steep price and little improvement on performance. If the upgrades were more balanced I would say this is a rather great little game to have on another tab while doing something else but I will say the game is somewhat repetitive as it is.
I think the theme of Ancient is a pretty good way to describe an Atari demake. I have never played the original Dreamcatcher 2003 this is demaking so I can not rank this on how faithful this is to adapting the game to the lower detail style. I will remark that I found the walkways to feel more tedious than any kind of establishment for an unsettling atmosphere, and I found myself getting stuck at trying to get the drink under the spider as a the game tells me to.



