fish.... arrow keys... godot engine... its all there! there is something to be said about how you're only incentivised to focus on the fishies and the rest of the "board" can just be used to dump blocks that arent immediately useful for that, so the gameplay became very shallow as soon as i figured out what the objective was ("free a vertical space" doesn't really communicate the goal all that well...). it would benefit a lot from some sort of bonus score system for matching blocks! but all of it is perfectly fine for a little silly jam game and where it lacks, it still makes up for it with vibes :)
cynnamolgus
1
Posts
A member registered Oct 06, 2022