I thought it was alright but the 'monsters' weren't all that scary, I guess I was expecting an SCP type mind-fuck experience.
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Thought it was pretty good for the most part, a lot of walking though, some more variation would be nice and the ending was actually a nice surprise/break from running from the killer, can't wait to see more!
I tried playing this game, first of all it's absolutely a copy of Baldi's Basics, no doubt. Secondly, although it's your first game, there are so many problems that need to be fixed such as hitbox sized and issues, model sizing (chairs same height as tables), the speed of the enemy, doors not opening at all or even quickly enough to get in, random characters roaming the halls that do nothing, and just overall design flaws that need to be addressed. Again I understand it's your first game so I suggest you look into these issues and maybe even some more tutorials on game design for Unity so that with your next game you don't run into these issues again.
Pretty awesome short horror game! Felt like there were some small glitches with audio here and there, could also use some more levels or puzzles of some kind, otherwise good use of atmosphere and tight spaces!
The game is actually really well made and has a great horror atmosphere, I even made a video on it! (2 more coming soon) However I did encounter a bug maybe? I beat Dorothy and made my way to where the monster first attacks you, I died but when I went back to face the monster, I can see him standing on the scaffolding but nothing I do triggers the attack anymore, spent about 20 minutes trying to get him to go! Either way, great game!
I went ahead and tried it myself, honestly a really cool concept that makes it better than other "clones", honestly difficult but the difference in width and height make it difficult to jump sometimes.