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Cylos25

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A member registered Feb 01, 2023

Recent community posts

Hi I was thinking, would it make any sense to optionally apply some function to the L/R audio output as a function of yaw angle? If a character is facing me and I turn my head 90 deg left, I would hear him more on my right hear (also there would be some small time shift introduced just as in binaural audio). Not sure how this sounds like in reality, or if this has been tried. Maybe it's a stupid idea for some reason. I searched a bit and couldn't find anything relevant.