Sorry I couldn't resist...
Hamdy Elzanqali
Creator of
Recent community posts
Your upgrades counts towards some achievements, so I thought I would not reset them so not to complicate things. Here is your friendly reminder not to spend too much time playing video games, also clicker games specifically may cause some strain to your hands after a while. I actually forgot to add the "an hour has passed" screen. I'm really glad that you enjoyed it though 😊
I really enjoyed playing Dadish (I believe Dadish took some inspiration from catbird which I also enjoyed a while back). I knew I would eventually make something a little similar, and yes I was inspired to use a grid for the background because of some videos from Goodgis. I'm glad you enjoyed my tiny game!
That's really impressive. I didn't intend the game to be speedrun since, you know, it takes most player from 20 minutes ~ 2 hours to finish. However, it seems that many are actually interested in speedrunning the game as some levels are exceptionally hard to move in. One player even managed to do it in 39.xx seconds and started a leaderboard on speedrun.com . If I do update the game, I will make sure to use milliseconds for the timer for this and my other games. I'm glad you enjoyed it!
Edit: It's actually 37.217 by Zuihy. Here is the link: https://www.speedrun.com/katkoot
This game is so enjoyable. Good job! This one deserves a full release on steam.
However, I found some bugs:
1) whenever you reboot the previous music track doesn't stop and it gets played with the new one.
2) Exitting fullscreen doesn't resize the game to the correct size. edit: it seems that the default itch size isn't correct.
3) Actual mouse is visible in the bottom half of the screen.
1) If you pause and restart just before you die, the game would still work for a short time, and you are likely to die and the death will count.
2) If you die, then quickly pause and restart (which makes no sense, and needs you to be really fast, less than half a second), the game would crash as you say.
Thanks for pointing that out, and thank you for playing <3
Thanks for the nice words. I really enjoyed your video, keep making new videos please! I literally forgot to change the window name when I was exporting the game. As for variations, the game was made for a gamejam in a week, and I couldn't come up with enough mechanics nor make the necessary art for any other stages though I was planning to. Level design was way more work than I initially anticipated. It's also worth noting that the music is a royalty free track from Michael Grubb that you can find here: https://uppbeat.io/track/michael-grubb/floating-cat
However, I do plan to expand on this project and make a complete game for desktop and mobile with enough variations, completely new levels as I feel the current ones has a bit too harsh and unforgiving difficulty, new mechanics, and probably original music. Sorry if this message was a bit long. Have wonderful day!