Long long time ago, the game used a terrible game engine called godot that could barely run on web, sound didn't work properly, big build sizes, crashes and memory leaks on apple devices, and barely got over 30fps. Standalone builds (mobile and desktop) worked fine and was provided for a small donation. Since the game primarily targets the web, I ported it to html/js/css and got rid of the downloadable versions since it was cumbersome to update two separate versions and it didn't feel fair packaging a web page as an app or an exe. So, no, you can no longer download it. Sorry!
Hamdy Elzanqali
Creator of
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You can always use an autoclicker to achieve that, and sorry to break it to you, but there are no integer limits. I'm using a library that is smart enough to represent higher number by dropping accuracy as you go, and in theory, you can go indefinitely. The other 3d version has an integer limit though.
Not directly from the game, no. However, if you are on desktop, you can right click inside the game -> select inspect -> go to Console tab.
Now write the following line and press enter:
allow pasting
and finally write and enter:
location.reload(); localStorage.clear();
The page should reload, and the game would reset. If it doesn't reset the duckets, just repeat it once again.
Your upgrades counts towards some achievements, so I thought I would not reset them so not to complicate things. Here is your friendly reminder not to spend too much time playing video games, also clicker games specifically may cause some strain to your hands after a while. I actually forgot to add the "an hour has passed" screen. I'm really glad that you enjoyed it though 😊
I really enjoyed playing Dadish (I believe Dadish took some inspiration from catbird which I also enjoyed a while back). I knew I would eventually make something a little similar, and yes I was inspired to use a grid for the background because of some videos from Goodgis. I'm glad you enjoyed my tiny game!