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Space·Time Will Tell

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A member registered Feb 01, 2017 · View creator page →

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Fair enough.

Have a nice day.

Indeed, that would be better. However, after spending a few weeks looking for public domain or copyleft images that would fit, I had to throw the towel: I simply didn't manage to find good enough images on the topic and in the right tones. So I fell back to AI illustrations.

Once I'm finished with this project, I'd be happy to come back for a second edition without AI content. If you feel that you can find or provide illustrations that would work for this book, I'd be happy to see them!

I'm planning to run a campaign on the same concept and someone on reddit pointed me to your game. I enjoyed the read!

I'm looking forward to see settings you come up with and, if you're interested, I'll send you a summary of what I used for my own campaign.

Done!

Thanks for setting this up!

Very, very  nice!

I spent an hour lost in your impossible spaces and enjoyed that hour very much!

I wonder if your engine/sdk would support a handheld mirror, because I can very well imagine a horror/survival game in which you need to look before you enter a corridor, to be sure that nothing is lurking in it :)

How do these games compare?

Very nice game.

For the moment, it's the only app I have that indicates that no, buying an Oculus Quest 2 was not a completely dumb move.

Keep up the good work!

(also, any chance the rotations of the platform could be made smooth instead of quarter-turn?)