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Space·Time Will Tell

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A member registered Feb 01, 2017 · View creator page →

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I'm planning to run a campaign on the same concept and someone on reddit pointed me to your game. I enjoyed the read!

I'm looking forward to see settings you come up with and, if you're interested, I'll send you a summary of what I used for my own campaign.

Done!

Thanks for setting this up!

Very, very  nice!

I spent an hour lost in your impossible spaces and enjoyed that hour very much!

I wonder if your engine/sdk would support a handheld mirror, because I can very well imagine a horror/survival game in which you need to look before you enter a corridor, to be sure that nothing is lurking in it :)

How do these games compare?

Very nice game.

For the moment, it's the only app I have that indicates that no, buying an Oculus Quest 2 was not a completely dumb move.

Keep up the good work!

(also, any chance the rotations of the platform could be made smooth instead of quarter-turn?)