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Cybergames19

7
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A member registered Oct 28, 2018 · View creator page →

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Very good. I didn't really understand how much enemies would damage me, and would like a short dash. But, it looks very nice and does play well--especially for someone who typically doesn't play this style of game.

Interesting concept, definitely potential. I was a little confused and didn't understand what happened to cause the enemy to loose damage. Clicking on the sword button didn't feel like it did anything, even when I was next to a goblin.

Well.

Simple and sweet.

Even with knowing about risk, it took me a minute to get all that I was about to do, and I would actually like it if I could click on the dice to start they're rolling, just because.

Personal opinion, I think the sound is good and the UI elements didn't look blurry to me. The white text was hard to read and it felt like it relied a little too much on chance, like I didn't have enough re-roll options or perhaps bringing in the option to be able to alternate attack or block to a healing affect instead.

But, it looks good and there's definitely potential. :)

Really cool. Would like to have a better idea where my characters at, since I can loose it with all the other folk.

Very nice. Would like it if it didn't cut off right as you jumped on the last chip. There's no achievement noise or time to breathe.