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CyberDwellerDog

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A member registered Jun 08, 2025 · View creator page →

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Amazing aesthetics. Played until the end. No idea what any of the variables did. Solid experience.

This is my favorite genre of game to see in a gamejam! Beat it once with 3636. Saplings confused me as they look like they're part of the quota UI. And as others have said, I wish I could reread placed tiles. That said, it is very satisfying to play and I could see myself playing a lot of this if it were fixed up post-jam.

Very solid game. I'm glad that it was forgiving with multiple lives.

It's a nice typing game with very good art. Pleasant to listen to as well. Wish it keep counting past 10.

The items I'm very confused about. I only figured out that the items worked because I read the other comments that said they did. (As in: Adding ? or ! at the end of words use items. So does , if you chain multiple words together.) I don't know what the items do. I have no idea where other players learned this information. Did I miss something? Do different versions of the game have different information? (I downloaded the Windows one.)

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Played it before I read the rules. Figured out the rules as I went. It was difficult to beat like that, but I did and it felt like an achievement. The squirrel (character that hurts you) being so common made it slightly more confusing. I am also glad that you included the Guide that shows exactly what every animal does and after I read it it became substantially easier. It felt very original to me and like something I'd find on a good plug-and-play game console.

For my future projects I will factor in UI and text resizing whenever possible.

My team would be disappointed if I didn't post our game here. Also, I played Chrysalis and enjoyed it.

https://itch.io/jam/godot-wild-jam-84/rate/3819179

True cinematography.

A pretty cool mini-boss fight. Small enough that all the UX feels really polished. Great UI and audio.

Very nice aesthetic and a fun gameloop. I assume you ran out of time during balancing because some critters feel too powerful. The octagon people give way too much money. Cute enough idea I could easily see being turned into a full game.

That was a really cool game! I beat it with the Roach and tried some of the other characters out. Still don't know how to reliable kill the houseflies and if special does anything I wasn't able to figure it out. You can tell a lot of love went into the aesthetic.

Was a cool little simulation. Think I got to around ~250 seconds. Didn't seem like there was much reason to ever spawn a tiger.

Definitely feels accurate. Captures the feeling of a handheld pocket game for sure.

Mouse control was a bit unintuitive. Thought you had to grab the circle's spot, but instead you just shake/rotate your cursor on the big circle. Got the hang of it fast.

This was really nice and comforting despite being probably very complex. Too tired to try to beat it right now, but I'll return to it.