JFYI, I did finally get this working with symbolic links. Godot supports sym links no problem, so all good! Thanks again
cwrenniks
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A member registered Nov 13, 2024
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I just got a copy of AssetPlacer and understand how to save a library to a common directory on my file system, instead of just a project. But I'm unable to figure out how to populate the library with assets that are not in the current project. At the end of the day, I'm looking to create a number of libraries made out of kitbash models that I can share across a number of Godot projects. Thanks!