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cutupuss

6
Posts
A member registered Feb 01, 2020

Recent community posts

In the latest version scaled up models sometimes cull as if they are off screen when they are still on screen. This doesn't happen in v79 which I've had no problems with so I've reverted back to that.  Example below shows a model (road and terrain) which is large, and moving the camera slightly culls the object, as you can see the green sign is a seperate model and doesn't cull.

(2 edits)

Yes, I can see it in the layout and not in runtime. With this error:  [.WebGL-0x134004ac000] GL_INVALID_OPERATION: glDrawElements: Vertex buffer is not big enough for the draw call.

Sure, https://drive.google.com/file/d/1xXjeDyfm73Fdy21pSnBkzPzg4xeWzxDe/view?usp=drive... 


This model loads on 440-2, and throws up that error and doesn't show on newer versions. 

(1 edit)

Some models aren't appearing along with this error on the latest LTS release: local.html:1 [.WebGL-0x13c001e4900] GL_INVALID_OPERATION: glDrawElements: Vertex buffer is not big enough for the draw call.

The description of the video shows a comparison of test results
(1 edit)

Hi, I'm sure you already know about this but I believe a change to the renderer made it so the performance of this addon is significantly reduced in versions of construct after r440-2. This is especially noticeable on newer Mac's which used to perform beautifully with this addon.