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Cushion Labs

189
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A member registered Oct 01, 2025 · View creator page →

Creator of

Recent community posts

Really love the concept and the merge aspect was done really well. A bit of music or general audio would have been nice but it's not a dealbreaker!

I absolutely adore this, I love the style, I love the music, I love the mystery. Sarah is an absolute menace though!

Thank you for sharing your story and I'm so sorry for your loss, this was beautiful and haunting!

That's completely fair, thanks for checking it out!

Thank you so much for checking it out and for the feedback! 

Good spot on those bugs, I missed those completely so at least I know what to focus on squashing next 👀👀

This was really really good! I had the issue at the beginning where I was just stuck in darkness but aside from that (at me taking forever to actually find the keycard), this was really good! Really smart use of the limitation

Well this was frustrating and adorable! 😂😂. I got stuck quite a few times and had to watch the little guy burn repeatedly which was sad but I did enjoy this!

I didn't get it at first and got annoyed that I couldn't deliver anything, then it clicked and I had legitimately the best time playing this! It was wholesome, the music was great, and it became frantic as all hell! Absolutely love this!

I really enjoyed this one! As some others have said already, it can feel a little slow at times but it was still enough to keep me going until the end. It would have been nice for something to happen when you get the final update though as there doesn't feel like there's much point left after that

This had me hooked, I really wish it was longer. There is real potential here for it to pack a really hefty emotional punch if you had stories tied to the items. Really nice little experience!

The instant death and reset when you get close to something is a tad aggressive but I really love the concept and the style you've gone for!

Well I was not expecting that one little bit! I absolutely loved it 😂😂

This was honestly such a vibe and the music was perfect for the chaos! I did hit a bug unfortunately where the tower spawned when I put in the power but got stuck on the spawner and stopped me from picking any more up 😫😫

You've nailed the FNAF vibe and tension. The fear when I let the power run out was real! 😂😂

I absolutely love the style of this, the gameplay feels pretty solid and it's a tough but satisfying loop. Nicely done!

Well damn, you didn't need to come for us so hard! 😂😂.

I like the style and it's a really interesting take on the theme!

This is a really cool concept, I love the take on the theme. 

It would have been nice if the coins served a purpose like buying something to protect from a zombie or something but still, really well done!

Nice work guessing! I was going to add some hints but just didn't have time to implement them in the end.  They will always want the same thing every day so it's a matter of trying different things until you get a perfect and then making a note of what you gave them in the notepad.

That was the idea anyway 😅😅

I've uploaded a new file as there was a rogue texture causing the file size to be 100% larger than it currently is, there haven't been any other changes. A web build will hopefully be available later today 

And you have all absolutely succeeded, honestly really well done to all of you!

How very dare you make a game this polished! Everything about this was absolutely brilliant!

I really enjoyed this experience, the visuals and atmosphere were great from the get go but it really bumped up a level when the music kicked in. Nicely done!

That's definitely fair! I did originally have an arrow pointing in the direction but decided to remove it at the last moment. Thanks for checking it out though!

You absolutely smashed this! It looks great, it's fun to play, and it feels really really polished. Nice one!

I'm a sucker for minimalist design and this was absolutely perfect in that respect! I absolutely loved this

I like the concept of this and fully wasn't expecting the enemies to start chasing after the sonar! 

This was such a wholesome experience (if you ignore getting eaten by a shark)!  

Normally it takes me a while to settle on an idea but for some reason this one just sprang to mind, which probably says a lot about me... 😅😅

Go for it!

Thank you so much!

Absolutely dripping in atmosphere, I bloody loved it! Yes, there is definitely scope for the gameplay to be expanded so it feels like you have a bit more control, or have a larger pool of different upgrades, but for a game jam about gambling, this ticks all the boxes for me. 

Plus, there's a strong degree of violence which is always a win for me personally 😅😅

Thank you for checking it out and for the feedback!

That is a really good idea about the counter!

Disturbed is good! 😂😂

Thank you for the feedback!

I completely agree with the lack of control and how that impacts how engaged you ultimately end up feeling. 

I had planned to include more elements (one of them being earning teeth back and a double-or-nothing option) but ran out time in the end so had to make some cuts to get it ready for the deadline.

Thank you! Fun fact: The name of the sound effect used when the teeth are removed is "Wet Crunch" 🤢🤢.

I do agree that the gameplay is very basic at the moment, I had much grander plans but I ran out of time to implement them so had to cut back to an MVP. I do plan on working on it some more in the future though

Thank you so much! I had much grander ideas in my initial stages so I do plan on working to expand it in the future. I'm thinking:

- Multiple wheels (that change randomly at times)
- More variety with the segments
- Curses and buffs that will change up the risk factor

Just to name a few things

I did spot that during some of my playtesting towards the end but just ran out of time to fix it 😫😫

First of all, you've made a game which already puts you ahead of a lot of other people who joined the jame and didn't submit anything so be proud of that!

My advice (from the limited amount of time I've been making games), is to focus on one thing at a time before moving on. Pick a thing, get it working the way you want it to work, and move on to the next thing. It doesn't need to look pretty as long as it works, making something look good can come later.

I'm my own worst enemy for trying to do too much at the same time and all that ends up happening is confusion 😂😂

I completely get that, time seems to just vanish during game jams!

Incremental sounds like it would be the perfect idea for this kind of game!