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curos22

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A member registered Jun 21, 2025 · View creator page →

Creator of

Recent community posts

Thanks so much for your kind words slowrunner, and for bringing the game to an audience that couldn't enjoy it otherwise! I watched your play through using the Youtube auto-translate, lol. I'm happy you and your comments were drawing parallels to No, I'm Not A Human; my art was an attempt to try and look as good as that game. (I'm flattered someone in the comment section thought I made that fantastic game, but I can confirm I did not lol). 

I'm amazed you were able to translate it so well. The broadcasts seem incredibly hard to translate with all the moving text and audio-only dialogue. Well done! Thanks for playing and I'm glad you enjoyed it :)

Thank you so much for your kind words! I really enjoyed watching your video and your thoughts throughout. I'm glad you had fun with the game, I wasn't expecting it to reach as many people as it did. You calling my little game art makes me want to make a bigger project where I have longer than a week to work on it. If that happens I hope you'll play it too! Thanks again Ash :)

Thanks for playing :)

Thank you so much for playing and for your in-depth review! I'm sorry about how broken the main menus are, at the title screen and main menu—that was something I shipped knowing was broken because I didn't have time to fix it. All of your critiques are great ones. If I ever release a new version, sound effects and more music are definitely something I will add. Music really is everything in creating that atmosphere which is why I'm so happy I was able to use crxw's music for parts of the game. The door creaking in particular (as well as footsteps when Sven changes rooms) was something I thought I should've added as I compiled the game. On the save/load part, I do the same whenever I play VNs, and the decision to just remove saving entirely was a conscious decision because I wanted you to play the whole game in one run without going back. (I forgot to get rid of renpy's built-in rewind though, so this actually just ended up being mostly pointless). You should be able to press continue after beating the game to see all the ending choices though. Not that they lead to very different outcomes. This is my first ever game jam so I ended up not pacing myself particularly well. Every line of code and piece of dialogue was written on the last day of the game jam because I spent so much time with the graphics and broadcasts. I think that also led to the ending being less satisfying and scary than I wanted.

Thanks again for your post, nin. I'm glad the game scared you :)