Really cool concept. I went into the game thinking it was a 3d Missile defense kinda thing, but there aren't any guns. That simplicity of concept makes that game rather refreshing and difficult. Only complaint that I have is that the mouse controls seem to be a bit sensitive, the rotations occur faster than i expect. Perhaps rotations should occur on a ramp, so they start slow and ramp up speed to a limit. I don't think they should slow down to a stop though, the stop should be sudden when the player releases the button.
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This is an awesome start to what could end up being a really cool game. I'd like to offer a few suggestions, and point out some things, if I may.
The game allows you to click on "Done" without having put any thing on the screen. It appears to give credit for having made a sandwich even though nothing was placed. I'd suggest adding some basic checks to ensure they've at least added two pieces of bread and a couple meats or whatnot.
As for my suggestion, right now the game lets you build whatever you want, which is fine, but there's no direction with the game. Why not add something on the right of the screen that shows an order to be filled. Perhaps it could display up to 4 or 5 orders and as the player completes a sandwich it should see if it matches one of the orders. The orders should also have individual timers, and if the time runs out, the order is cancelled.
As for future prospects, as the player completes orders, they are given money based on what was ordered and how accurately they produced it. The player can then spend that money to purchase new meats, cheeses, and breads. With this plan, the game would end after a certain number of orders got cancelled.
I am a little concerned about the strong hint towards "Subway" that I saw in the font for the title. Unless the game's being commissioned by Subway, I'd strongly suggest avoiding using anything that could potentially resemble their trademark logo and font.
The last update for ThaumCheater was broken. It was not able to find recipe aspects, which pretty much broke the entire app. This has been fixed in the latest publish, which should go live on Google Play by the end of the day today.