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Culturebosh!

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A member registered Nov 27, 2016 · View creator page →

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I think it's spread across several objects because I coded it badly. The majority of it is in the obj_gun_field (which is an invisible  "hitbox" for the gun if I remember rightly). 

Hey man, really glad you enjoyed it! I'll dunk the code in here so you can have a look - I had to dig it out of an old folder - just promise you won't judge as I wrote this YEARS ago while I was still learning, so it's a bit rubbish... still works though...

I added a version of the source code to download from the page (Delta_source), so you could have a look, but in doing so it looks like i've broken the embedded version of the game... whoops. 

Thanks very much, really glad you enjoyed it!

Thanks, really appreciate it, glad people are still enjoying it. My desire to revisit this has never really gone away - I'll have a good think on it!

Really great, you really succeeded in creating the atmosphere you were obviously going for, very tense and oppressive. Don't want to say too much for spoilers, but I really liked the ending. 

Very clever idea,  the rhythm element really gives the puzzles urgency!

Thank you - really glad you enjoyed it!

Thanks a lot for playing - really glad you enjoyed it!

I'm honestly not sure! Very tempted too now, a lot of people seemed to think there's potential in it. I'm also working on a larger long-term project, so might not have time - but I do have loads of ideas about how it could progress!

Hi - use CTRL - but you need some 'time' in your gun to be able to use it on another object. Try the tree on the right of the gun screen first...

Let me know if that helps!

Hi - yep sorry about that, I was uploading a new web version and it got buggy. It should be fixed now! Please give it another try and let me know if you still have the same issue!

Thanks! I was having too much fun polishing what I had so I focused on that. I think I might actually keep working on it though. 

Thanks for playing!

Thanks minimal. Yep, it is with great regret that I didn't get time to put him in!

Thanks for playing!