nice
Cubix_Walrus
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Is said event after the inventor shows one of the ghost's stories?
I also encountered an issue where... the fox passing her spirit knowledge... these vagaries to avoid not being too direct are too hard for me; Kimiko giving me the spirit vessel paper made the game freeze when I tried looking at the map. I managed to get past that, but it would be annoying to anyone else who couldn't fix it.
So it is a required fight? I just showed up and both Violet and Fargrim went to town on her.
Also, I guess I should have specified where I am with Grace. I met her in the Forsaken Keep after a quest, (can't remember if it was a main one.) She proceeds to take over Celica's body and use it for herself for the next 4-7 days, Nel helps get Celica's body back and Grace proceeds to leave and I never saw where she went. Fortuneteller just says "Let her control Celica" and I can't find a marker indicating her location to save my life, so I can only guess she is in the area after the Snowrock Village because she was ice element in her fight and I only have around that much of the map available. Am I on to something or have I gotten this completely wrong?
thanks, I don't know how to gauge how further I got given the game's non-linearity, but I managed to meet Miriam and Grace. What do I do in the fight against the grey Cycloptopus in the marsh and where is Grace after her first encounter?
Also, and this is kinda dumb, but interacting with the demoness in the Forsaken Keep doesn't have any major drawbacks, right? I've been avoiding her like the plague out of fear of her quest derailing the game in some manner.
A few months ago, an Australian feminist group named Collective Shout pressured payment processers to force Steam and Itch to delete a bunch of NSFW games for "problematic themes." If I had to take a guess that's why some content got axed alongside the name change from "Bubbly Sisters" to "Bubbles and Babes."
Hero's Harem Guild and Corrupted Kingdoms has some idle animations, although what OP is talking about may be pushing Renpy's limits because I've heard that fluids can be a headache in animation in general. That and also this particular game may have some limitations that prohibit animation, in engine or otherwise.
But hey, you never know. Doki Doki Literature Club is made in Renpy after all and if you know that game, you know it is able to do some impressive stuff.
I tried redownloading the game, didn't solve it. The game just can't handle the Prologue character creator for some reason, most likely the fact I'm on Win11. It's not even a bad or old pc per say.
It specifically happens after I hover over any of the body mods, I can proceed if I just ignore the creator options. I guess it's struggling to load the different models and proceeds to crap itself?
I don't really want to skip the intro because I want to know what's happening in the world. There is an option to customize my character after the prologue, right?
ummm... so about those Holstaurs... I managed to get one...
after I posted that comment, I kept playing to beat level 3 of Windhaven on Challenge difficulty. Midway through like day 7, I remembered the "specific search" feature existed and checked to see if I could get one there and well... yeah I got one for 500 gold which technically still makes them a "premium only race," but obviously this was an oversight that was not meant to be in the public version of the game.
I guess the reason I kept getting the trait was that the game lets you purchase them through this feature when you get to Windhaven 2 and thought: "oh the player is able to obtain holstaurs, lets send customers with the associated trait," even though they can't be bought through the normal shop. Funnily enough, getting her didn't unlock the race's animations in the gallery. I know this was unintended and probably happened because nobody else knew this was even a feature so it got unnoticed for months, so I thought I should let you know.



I've been loving the game so far, but I ran into a couple of issues, namely Aristocrats and Holstaurs.
I haven't unlocked Holstaurs yet, however I've gotten maybe dozens of customers who have the "likes/loves Holstaurs" trait. IDK if I've just been very unlucky or if it's a bug but that's just been something that keeps happening
Aristocrats are straight BS. I don't think I managed to satisfy a single one even if they give green thumbs and it's practically a guaranteed -15 reputation. I'm not even sure what I'm doing wrong, it just feels like I'm getting conned.
Again, the game has been awesome so far and I can't wait to see it's completion.
It's probably fear over the Collective Shout nonsense that happened in the middle of summer as to why Arcadean doesn't post on here anymore. Yeah, the Discord works as well as that one pirate site called F94 or something from what I've heard, I've just heard mixed reception on SubscribeStar and them having their own censorship nonsense.
I can't help myself...
I didn't want to talk about the music because I would make the comment even longer than it already is, but It's way too good for me to pass up and it's why I bought the $18 version, in fact I'm ranking them because I'll never get another chance to talk about it. Not counting "Conquest" because it's just a 7 second stinger or both variants of "Returning Home" because I don't think they really fit the criteria.
Main Menu Theme - Perfectly sets up the vibes the game gives overall, with what I believe to be a harp and slow vocal track establishing that beyond that start button is a world filled to the brim with devious horrors desperate to bring you to your knees. It's here at the bottom because it's not something I'm bopping my head to, still good I'm just not actively banging my head.
The Guild Theme - Chill little medieval tune that still embarks a sense of heroism. It is somewhat repetitive playing the "Onward adventurers" verse twice before the "conquer the world" bit before it loops, but it's sufficient.
Return of the Fuckbot (Lab) - Again, fits atmospherically with the various techno plucks and distorted bass which are quite enjoyable, I'm just not feeling the vocals. the lyrics for this one are just various sexual taunts which just don't jive with me. Also possesses the only real English lyrics aside from The Guild and Fempire, everything else is either I think Latin or little various do-dos.
Overworld Theme - Nails the "marching onward for crusade" vibe for sure, not really much else to say if I'm being honest.
Of Mice and Women (Forest) - For the first track you'll hear in the actual game itself, this one's definitely the best one for it. It captures what being in a forest feels like with the piano, violins, woodwinds and vocal tracks, (shocking I know,) a serine landscape filled with vibrant greens and blues with the risk of furry things wanting to eat your face, before getting hit with the chaos that you'll inevitably met.
The Fempire Strikes Back (Lab Battle) - RUBBER BAND. Seriously though, a major step up from Fuckbot, (I dare you try to say that out loud with a straight face.) The vocals are still the taunts, but they've been sampled in a way that is more in line with the instrumental and not trying to be its own thing.
Rat Raiders of the Lost Jerk (Forest Battle) - I have to admit, the intro is a little slow, which would set it below Of Mice and Women, but then the violins came in, then the vocals and now we're talking. You're in the middle of the woods, shit's going down and that furry thing is hungry, it's do or die! Oh, wait... it's just a ratkin peasant... KILL IT!!
Song of the Slimes (Swamp) - For a track that's meant to take place in the middle of the dank marshlands, it almost sounds... ethereal? Is that just me? Either way, the bells and various string instruments really tie this one together.
Incubation Theory (Cavern) - Everything I said about the Main Menu music, apply it here but make it an actual bop. The piano and droning noises perfectly give off the feeling of "I really shouldn't be here" you would feel being trapped in a mountainous cavern, but you can't help but be drawn in especially with the low vocals and rapid hi hats ringing in your ears.
Song of the Trees (Swamp Battle) - Who ever gave the orchestra a pay rise, give them one as well. It is just a more upbeat version of Song of the Slimes, but I guess if it ain't broke, don't fix it.
Feast and Fire (Ruins Battle) - If Incubation Theory is the feeling of "I shouldn't be here," then this is the feeling of "awww...fuuuuck." It's almost as if the entire greenskin tribe heard you rummaging in their living room and collectively said "GET 'EM!" The only thing I don't like is the added little acepella near the end of the track at the 1:36 mark, it kinda feels slapped onto what was already a perfect song.
Snirblin Torga (Ruins) - The only time an overworld theme did better than the battle version. For me it's because Snirblin Torga feels like you've successfully infiltrated the tribe, but are still yet to be caught. In Feast and Fire, everything is moving at the same pace as if you're just trying to get one inch forward away from it all. Here? It constantly changes as if it's business as usual across various landmarks in the area, until you start a fight then all hell breaks loose with Feast and Fire.
Shifted Sisters (Cavern Battle) - I have no idea how you did it Mado, or whoever else may have made this, but this is a masterpiece. Everything about this just works, from the chanting vocals, to the guitars, to the synth, to the drums, to the bells. Somehow you've made a track that manages to be both hypnotic AND a complete blood rush. Just standing ovation.
I'm a little late to this, but it's awesome to finally see the game released. Been playing since curios were first added, (version 0.8 I believe?) and seeing it all come together has been a blast. Finding new combinations between items, curios, crests, hypnosis and etc. to fine tune my adventurers into powerful damage conduits, or just dumb shit, is what keeps me coming back.
The game does everything it can to throw everything you build up straight down the garbage, curios replacing your glory personality traits with relaxation ones, enemies replacing armor and changing your classes, adventurers getting kidnapped from an enemy combo just being a straight damage cannon. It all adds a sense of tension where you remain cautious so that one slip up doesn't result in your Alchemist turning into a maid. HOWEVER, even if that does happen, you can still make do with a bad situation. For example, I kept getting all my mages turned into cursed classes early game and one of them in particular, named Isolde, ended up turning into a prisoner. After that I said "fuck it" because this is the 3rd or 4th mage at this point and proceeded to try turning her into a pure glass cannon, without the glass part because prisoners are tanks. Hyperfocus Visor, Bondage Mittens, Muscular quirk, around 17 strength and a full Crest of Lust, she's hitting 18-22 on each strike punching chunks out of everything sorry enough to stand in her way, only thing missing is if Boots of Speed synergized with Giant's Belt of Strength. The game forces you to adapt either by learning what everything does and maneuvering around their strategies, or working with what your given to foster a hidden gem.
As porn material, I've said it before but yeah, I don't think it lands on that front as the only real "action" is from enemy grapples like most machines or the orcs. CGs can play during certain actions, but they're there for only a second and are still images. It's sexual in mostly theming which is probably intentional, just a heads up for anyone looking for that.
Overall I'm glad I found this game and can't wait to see how Ero Hunters turns out.
Steam is infamous for censoring games that resemble anime and contain more sexual themes. A relatively recent example was the game "Order Us!" which got taken down because they deemed that one of the characters was a minor due to her having a smaller bust size, even though the characters are over 18. If you want to check it out the game for yourself here's a link to the demo with the devlog having the full game links.
Encounters against the small Vines are ok, but if you're fighting multiple Alarune Horticulturalists with other opponents they can stack up Vines in the Reinforcement queue, which looking back probably just needs good target priority.
There is a 4 Clustered Vines encounter however, and the turn queue at the top had 20 slots due to the multi hit attacks. It is an ELITE encounter though, so I'm not shaking in my boots at this one, but yeah I am definitely not fighting that again.
Oh... that makes sense... sort of wish the durability mechanic still applied to the armor when you went into a new dungeon because it just meant that her accessory buffs were being denied due to their low durability, (which can't be restored by the morale system, only outfits can,) and the "force equip" mechanic was completely absent which broke tension and just made it annoying.
