Really fun game! Would have liked for us to become stronger has the game goes on, maybe unlock new abbilities or something? Great work!
Cube512
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Really like this, might be one of my favourites, the mechanics feel smooth and the upgrades have an actual impact on the game! The artstyle is also great!
Would have liked to see some more routes instead of them being always enemies, maybe some kind of shop, or even a luck based challenge could be fun.
I see a lot of potential on this one if you keep developing it!
Really cool!, really liked the art style with all the low poly, almost arcadey vibes, game was fun and I reached somewhere around 2000 points, a leaderboard would have been cool, however i know that would imply a lot more work and maybe there wouldn't be enough time.
Somehow i managed to get out of bounds on one ball after bouncing from circle to circle at high speeds!
Really liked the art style of the game, makes it really stand out!
A few points:
Having a sound play when you spin would make it so much better to iindicate you are doing it, I had to rely on looking at the bar all the time to see if i was spinning or not, that being said maybe making the animation of spinning stand out more would also help
Seems like the enemies can hit you from top and bottom and you can only defend yourself from the left and right, that would be fine if not for the corridors where you are forced to go up and down making you need to find space to attack or risk taking damage.
Overall I liked the game, it was a fun adventure with really charming visuals!
Really liked the art, the music and the concept!
Personally not my type of game but seems to be quite unique from the other games submitted
Some feedback:
1- The spin mechanic did not feel fun for me, I did not complete the game since it kept giving me a random creature that I could not advance with and made me need to restart all the time for a spin in hope of getting what I want, also the quote everytime I died made the process slower each time
2- The jump feels a bit off? I don't know if that is the vibe you were going with but seems a bit off, maybe it's too fast? not sure to be honest just based on feels
Really liked this one, it was kind of hard to understand at first but once I got it it was fun, I would like for there to be more of a challenge, I finished the game and I don't think I ever dropped below half life.
Would love to see this as a more fleshed out complete version in the future it sure has a lot of potential!
First things off i SUCK at this game, that being said really cool and really unique, I had some trouble remembering what is normal and what isn't but thats just a me problem i think lol
Really liked the dimmer ambience without using anything over the top.
Really liked this one, one of the more unique ones in the jam!
Really nice looking game, liked the musics aswell. I had some trouble understanding what to do, when I started doing what I thought was right I didn't feel like I got enough feedback to know if it was right or not, I also had some trouble with the spinning mechanic but that seems to be more of a limitation than a mistake since plenty of games had that where the dial ends up going the wrong way sometimes.
Really cool and unique!
Honestly great game! Really made me think on some of the levels, in my opinion the final one is a great culmination of everything in one, and feels really cool to understand how to advance!
My only problem was on the last level i had some trouble with **SPOILER** the gravity going into the pipes, i wanted to keep my momentum so that i could go out the green one with speed but due to 1-Not seeing where I was going and 2-The speed not being mantained sometimes i had to retry that part a lot which overall made that level feel slower.
Again great game one of my favourites on this jam!
Really fun and unique concept! The movement feels great and honestly could see this as a racing game between real people! Managed to get to work on my second try but just barely.
Sometimes when hitting the curbs on the road feels like the player gets a bit stuck which kills a bit of the momentum.
Really fun game that could easily be expanded upon in the future!
Gonna be honest I am not really good at UI haha normally when doing this type of art i would just use something like photoshop or similiar since i have a drawing tablet, so I have no idea what sort of apps are avaliable.
Personally i feel like small details make it much better for example adding some sort of movement to the buttons on the main menu, or when dropping an ingredient on the cauldron make some particles pretending to be the item dropping.
I also believe the main menu "logo" seems blurry?Might just be a sizing issue not sure
Those are minor things, but i feel like they would add even more to the already great concept!
Great game, loved every part of it, loved the visuals of the gun and contracts aswell as the music vibes that add so much to the game, the mechanic felt smooth and had no problems with it.
I know there would have been no time on the jam but would have really liked a free mode on this where you can just spin around and go for crazy shots!
Game is really cool looking, the artstyle is really good my main problems were with the gameplay loop, I believe the game would benefit more from having 3 or 4 rooms connected before having to return to main hub, having to come and go each room ended up feeling boring specially with having to reload each time with the npc otherwise i would have no bullets on the next encounter.
I also think the audio of the enemies attacking was also way too high and kinda scared me at first haha
Really cool game and really promising hope the feedback helps!


