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CTNeptune

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A member registered Feb 24, 2014 · View creator page →

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Recent community posts

Hi there, thanks for reaching out!

Yes, I do plan on re-releasing a physical copy as soon as I can find another distributor. Supply chain issues and chip shortages notwithstanding, I'll update the Mona and the Witch's Hat Deluxe page with new links whenever that happens.

Thanks again!

Hi there, thanks for letting me know! No one notified me about it closing, so I'll reach out and see what's going on. If I hear anything back I'll let you know.

Thank you so much! I'm glad you enjoyed the game. :)

Hi there! Thank you for playing Mona and the Witch's Hat. You won't be able to get past the first pot you come across, you'll need to take a higher route above. The easiest way to get past the pots from that point onwards is to time your jump so that the fork/knife is almost landing back in the pot by the time you jump over it.

Here's a video walkthrough in case my explanation doesn't work (Jump to the 44 second mark): 

Thanks again!

Thank you very much for playing! I'm glad to hear you enjoyed the experience. :)

Thank you very much! I'm glad you enjoyed the game. :)

Some kind of visible health bar would be great.

Really liking the on-foot -> in-space battle mechanics. Has a lot of potential. Also reminds me a lot of Risk of Rain, which I like as well.

Out of curiosity: Are you using NachoChicken's text engine? Or did you make your own text engine?

Maybe I'm just dumb, but I didn't know where to find the coffin to put the bodies in. Ended up slinging a dead carcass around for five minutes knocking over my books and lanterns. Best dead carcass slinging simulator I've ever played though. I like the dancing too.

Jokes aside, I think it would benefit from some better camera controls. Maybe A and D to turn the camera, W and S to move the character forwards/backwards instead of being controlled by the mouse.