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CthulhuRisen

4
Posts
A member registered Oct 16, 2019

Recent community posts

There's a Reddit thread with all of the issues on Switch. I'm really hoping they get fixed as, just like you, I've been holding off for years to play this, as Switch feels like the ideal platform. I'd really appreciate if we can get an idea of whether or not switch and console patches are incoming, as the intro cutscene just skips when you hit A right off the bat. I don't mind the performance as the switch is ancient, but gameplay interruptions have forced me to just leave the game alone until it's fixed.

I love that the horror didn't feel cheap - i was expecting something a bit cliche, but instead it was panic-inducing and nerve-shredding. Watching the drill slowly, slowly making its way around, ever closer was nail-biting!

I had a bug first time around where i couldn't interact, but a quick retard sorted it, and it was smooth sailing the second go.


Wonderful!

Absolutely agree!

I've really enjoyed my time with the game - but i do have a fair bit of feedback. I'll frontload the less positive so I can end on the highs! Firstly, performance. If you ever get to work on it any more, i think some optimisation would be really appreciated. It was super choppy, and, while I have a fairlyt old machine at this point, a game with these visuals shouldn't be anywhere near as taxing. As it's a school project in unity, though, i can definitely forgive that.

The voice acting is a nice addition, and i do like the characters. The script is pretty good, but I definitely think there's room for improvement. As with everyone else, for me the voices just stopped half way through, though as it's a school project, i get that sacrifices have to be made sometimes. The controls are pretty good, though it can be a LITTLE slow. If you were to speed it up, i wouldn't want it to be a lot faster. 

I thought the camera shifts were a really good idea in terms of immersion, and i really loved the cockpit detailing but the mouse sensitivity was a little high, and I did get a little lost trying to move through the first skeleton formation - the environment made me feel like I should be able to move up to follow the passageway, but i was stuck to the same plane. As such it took me a little while to really get that I had to go through a side passage through the "ribs".

I did appreciate the little section that was inspired by Inside with the whole BOOM thing, but only as a reference that I got. In terms of something to play, it just took me out of the immersive experience, and stuffed me into something that just felt way too "gamey" when compared to what I has played before. I think some kind of health meter, or a more obvious visual indication of damaghe to the sub would have been good.

All that aside, I really, really enjoyed it. It has such a cool atmosphere, and is such a fascinating and creepy concept. I think my biggest takeaway from the game is that I would love to play a longer, more complete version of this, and the whole thing just oozes promise. I would be impressed if this had been made by someone with more experience, and i'm utterly blown away that you're all students. I loved it and think you've done a wonderful job!