Thank you so much, I somehow never realized you could do that.
Cthfurbhu
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I apologize, I must have missed that.
On an unrelated note, and I guess I will find out anyway once this comes out as a template, but I was building a map with the school assets and tried comparing it to this game. I noticed that the placement of several of the objects (by that I mean where they appear on the tile they are placed on) were different from how they are positioned as they come from the steam workshop. Since I was having a hard time getting things to line up with each other properly, I thought I'd ask whether or not you went into the model editor and modified the assets directly, or if you used them as is and I am just missing something. (also sorry if this is confusingly worded)
Okay, I think I understand the problem now. When you wake up in the dream, don't interact with the tombstone that sends you back immediately. Instead, go up the stairs to the workshop on the hill. You won't be able to go inside yet (come back to it when you have 1 insight, the stat labeled with an eye on the top right of the screen) but on the stairs themselves there will be clusters of those small, shriveled, white guys. Two of those will give you weapons when you interact with them. You'll get a choice between two different melee weapons and two ranged weapons. Then you can go back to the tombstone and respawn in the clinic, and you should be able to take out the wolf somewhat easily. With weapons, it can't take that many hits from you.
What's happening when you die? Because what you're describing sounds to me like the part at the beginning where you're supposed to die and reawaken in the hunter's dream, so if that second part's not happening it might be a bug? I don't know though, so if you could give some more detail that might help.