Got it. That was an unexpected bug. Thanks for letting me know!
ChipsNova
Creator of
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Your feedback is so detailed that I’ll need to go through my design doc to fully process everything.
And thanks for pointing out the infinite stacking damage issue! Actually, each card object is used as a key, with its value storing the damage and duration. What I should have done is assign a new key to the card after it gets shuffled, instead of keeping its pre-shuffle key. That way, it wouldn’t keep refreshing the duration and stacking infinitely.
By the way, do you feel the long shuffle wait time is unnecessary? Some players have complained about it.
Yes, it has to do with resolutions on certain PCs. Please try this solution when you have some time.https://drive.google.com/file/d/1vqUboig-3gPaRdsPnSbY7MrenuqZ-WW9/view
Thank you for the suggestions. I agree! You are a good gamer, and I could have included tutorials and improved the game's balance. I am actually considering releasing it as a full game. I believe the main mechanic has great potential and can be used for more than just defending a town. Once again, thank you for playing!
Download the game from this link if the UI is malfunctioning on your computer. This is due to a bug that I was unable to fix before the final submission. https://drive.google.com/file/d/1vqUboig-3gPaRdsPnSbY7MrenuqZ-WW9/view?usp=shari...
Here is a tutorial-style playthrough. If you don't want to spend too much time playing, you can simply watch this video to get an idea of what the game is like.
Nice work there. I really appreciate the mechanic where you can give yourself a jump boost by casting that blast. It's truly impressive that you were able to create so many level designs in just a month!
It would enhance the experience if you can add some visual feebacks when you hit an enemy like particles or even screen shake.
Also, could you take a look at my submit. It would be nice if you can offer some feedback.

