Hi, you need to make a texture atlas (an image that has the textures you need), then when you load that file, for each face/poly, you need to move the uv coords/positions in UV editing mode to required texture.
Cosmin
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I've done something really fast, I don't know if it's the export you need, but hope it helps, maybe you can tell me what type of export is needed.
see post here : https://csmndev.itch.io/simple-polygon/devlog/863809/added-gms-14-d3d-code-expor...