No, not at the moment.
Crystal Game Works
Recent community posts
Apologies for the late response!
I'll be making a post-mortem soon but basically the "sacrifice" part went through a lot of changes and had to be cut down significantly due to scope and timing issues so it ended up just being the choice at the end.
About a decade ago, there was basically no such thing as "English visual novels", much less the notion that they could make money and even become successful. Now, thankfully, it seems every year we step closer and closer to becoming much more recognizable rather than the tiny niche we started from, and I also can't wait to see the field grow.
Ah, how weird! Could you please email me a screenshot of your receipt/showing where you paid for it to firstname.lastname@example.org ? I'll try to fix this as soon as possible. Sorry about the confusion!
Hi, thank you so much! The actual demo for the full game is on this page- the pixel RPG "demo" was the original concept for the game made for a game jam but was fleshed out further into a visual novel, so it is just a proof of concept now and not a good representation of the full game.
We're very happy you liked it! ♥
Hi! The game jam version is bigger because in the full/most recent release of the game, we worked harder on compressing the file size. So while the overall game in 1.4 is bigger in terms of content, the file size is smaller due to us compressing some assets.
When I saw the cover art and heard it's a puzzle game, I figured it wouldn't be type of game for me, but I still tried it, especially since it has so many glowing reviews. Honestly, I can't see much good about this game aside from the extremely tight art and graphical aesthetic that doesn't change for the game, something that a lot of games struggle with- this has a specific artistic identity and it never falters, which is very great.
That's about all there is for this, though... the humor, by the end of it, was causing me to facepalm so hard I was wondering if I had lost my mind since so many of the reviews were saying how funny this game is. The humor is middle school level, there's nothing "naughty" or even somewhat adult, it's stuff that a 13 year old boy would think of and go "wow, that's so dirty!". I easily guessed the combination at the end (I gave the game the benefit of the doubt and thought, "it certainly couldn't be that childish of a combination- the MC is a dog, so it's probably 'bacon'") but of course I was wrong and the real combination was something you'd see graffitied on a middle school bathroom.
Maybe it's just a "girl thing" but I just couldn't take the game seriously after seeing the assistant, whatever her name was. Now, obviously this is a comedy, so it's not supposed to be taken too seriously, but when the entire game's jokes revolve around "boobs exist" and "MC is a dog" and "boobz still exist!!", it's hard to take anything of it any more serious than something marketed for adolescent boys.
The puzzles weren't too hard, which was kinda nice for people like me who aren't good at puzzles, but I can see where more puzzle-oriented players would want more.
So, all in all... I don't see how this could be an adult game. The humor just isn't adult, it's more childish than anything. The overall aesthetic of the game, however, is by far the leading point in the game, as it does work really well to unify it all. I'd like to see more along this vein as the mechanics worked fine and the game had a strong identity, just with actual adult humor.
Gotta say, I really love this. Although I used to use Logic Pro X in the past, I've found most other music software to be complex to me, but this is extremely simple to use yet versatile.
Are we free to use the music we make with this in our own games, personal or commercial?