thank you! I'm unsure right now as the game is still early in development.
Crystal Game Works
Creator of
Recent community posts
Trans Rep Jam might be more your speed, and it should begin in a few months.
Q: Can I submit a previously started game?
A: Yes, but we don't allow previously finished games in the jam- you need to work on your game at least partially (not just a couple of days) during the jam.
Q: What engines can I use?
A: Any engine you'd like, but the final product must be a visual novel. Some engines that are good for visual novels are listed in the Visual Novel Development Resources thread.
Q: Will there be ratings? Is this ranked?
A: No and no. This is meant to be one of the most relaxed and chill (pun intended) VN jams to end off the year. Don't treat this as a competition.
Q: Can I submit gore? Or blood? Or ero content?
A: Treat this jam as if it's PG-13. Outright depictions of sex and gore are not allowed. For everything else, use your best judgement.
Q: Can I use generative AI assets (such as assets made with Stable Diffusion, Midjourney, etc.) in my game?
A: No.
Q: Can I use premade (non-AI) assets?
A: Yes.
Q: Can I submit a demo or WIP game?
A: Yes.
Q: Can I make something that isn't anime-style?
A: Yes.
Q: Can I make something that isn't a dating sim or romance game?
A: Yes.
Q: What is the theme?
A: Winter. Your game must have something to do with that, whether it's set in a winter environment, taking place during a wintery holiday like Christmas, etc.
Q: Why do I have to include screenshots of my game on the itch.io page?
A: We do this because it's the bare minimum for us to see if it's a real game or not and if it's a visual novel. Players are also wary of games that don't have any screenshots as they could be viruses. You've spent a month making an entire game, you can spend 2 minutes taking and uploading screenshots.
Game Jam Advice
- Game Jam Survival Guide - Essential Tips and Tricks
- Your First Jam Guide
- Releasing 8+ games (ft. game jams) and when to take a break
- making game development backup plans
- Advice for Leading VN Game Jam Teams
- How to Make a Visual Novel Solo
Programming
- Ren’Py – free visual novel engine
- Twine – free text-based game engine
- Godot - free open-source game engine
- GameMaker - 2D game engine
- Naninovel – Unity-based tool for making Unity VNs
- tiny tools – collection of various game dev tools
- Ren’Edit Add-On – Ren’Py script editing & feedback tool
- Ren’Py Accessibility Add-On
- Feniks Ren’Py resources – various add-ons and tutorials by Feniks
Visual Novel Design & Writing
- How to Make Visual Novels
- Visual Novel Development Wiki
- Visual Novel Conference Talks
- Vimi’s Visual Novel Design
- Writing Interactive – guides for narrative games writers
- Visual Novel Conference Talks
Artwork
- Clip Studio Paint
- Krita
- FireAlpaca
- Medibang
- GIMP
- FastStone Photo Resizer – batch photo resizer and editor
- FotoSketcher – various settings to apply artistic filters to photos
Marketing
- How to Market a Game
- How to Market Visual Novels
- Marketing Visual Novels FAQ
- Marketing Fundamentals for Indie Game Developers
- Marketing your first indie game – What we learned from releasing the same game twice
- The stairstep approach to indie game marketing
- Marketing Visual Novels on TikTok
- TikTok Marketing for Visual Novels
- Visual Novel Press-Kits
- Social Media Field Guides
Audio
Misc.
- Lemmasoft Creative Commons Forum
- itch.io visual novel resources
- Google Fonts – free fonts
- Uncle Mugen backgrounds
- Canva – browser & desktop graphic design tool
- Unsplash – free photos
Most of these are tailored for visual novels, but we've tried to include general game development resources as well.
Game Jam Advice
- Game Jam Survival Guide - Essential Tips and Tricks
- Your First Jam Guide
- Releasing 8+ games (ft. game jams) and when to take a break
- making game development backup plans
- Advice for Leading VN Game Jam Teams
- How to Make a Visual Novel Solo
Programming
- Ren’Py – free visual novel engine
- Twine – free text-based game engine
- Godot - free open-source game engine
- GameMaker - 2D game engine
- Naninovel – Unity-based tool for making Unity VNs
- tiny tools – collection of various game dev tools
- Ren’Edit Add-On – Ren’Py script editing & feedback tool
- Ren’Py Accessibility Add-On
- Feniks Ren’Py resources – various add-ons and tutorials by Feniks
Visual Novel Design & Writing
- How to Make Visual Novels
- Visual Novel Development Wiki
- Visual Novel Conference Talks
- Vimi’s Visual Novel Design
- Writing Interactive – guides for narrative games writers
- Visual Novel Conference Talks
Artwork
- Clip Studio Paint
- Krita
- FireAlpaca
- Medibang
- GIMP
- FastStone Photo Resizer – batch photo resizer and editor
- FotoSketcher – various settings to apply artistic filters to photos
Marketing
- How to Market a Game
- How to Market Visual Novels
- Marketing Visual Novels FAQ
- Marketing Fundamentals for Indie Game Developers
- Marketing your first indie game – What we learned from releasing the same game twice
- The stairstep approach to indie game marketing
- Marketing Visual Novels on TikTok
- TikTok Marketing for Visual Novels
- Visual Novel Press-Kits
- Social Media Field Guides
Audio
Misc.
- Lemmasoft Creative Commons Forum
- itch.io visual novel resources
- Google Fonts – free fonts
- Uncle Mugen backgrounds
- Canva – browser & desktop graphic design tool
- Unsplash – free photos
thank you so much for taking the time to write this. I'm very happy my game resonated with someone so much—I had been considering not finishing it as it felt a bit too simple, but I forced myself to finish it anyway. if it can mean this much to someone, then I'm glad I finished it. thank you for playing!!





































