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A member registered Feb 12, 2019

Recent community posts

Dark Spell has 12 VFX Animations, this pack has 10 Dark Spell animations. Out of curiosity, is this an oversight, or is it accurate?

Thanks for the response. I haven't purchased this yet, so that's why I didn't know it was a thing. Great! I'll definitely pick it up.

Interested in using this for my next project. Quick question though - is there any easy way to loop an animation? If, for example, I made a constant fire effect, would there be any way to have this loop properly when exported so that it could go on forever without needing to have a million frames?


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The Golden Age Retro style is superb. I like pretty much every track you have on this catalogue. It would definitely be in the style of music you've composed for that pack.

This pack is incredible. I wanted to ask, do you do commissions at all? I wouldn't expect it to run anywhere near as cheap as what you've offered here, but in the game I've made, my players almost unanimously love this music and I'd love to have more.

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There's something GMLive does not like in my code, but I'm finding it very difficult to discover what that is. The code runs fine, no errors whatsoever. It's exclusively GMLive that has a problem with it.

Anyone familiar with this? What sort of thing would GMLive do this for?

EDIT: Nevermind, just found it. I was using the new color code format (i.e; #FFFFFF) which GMLive is not yet updated for. Still need to use $FFFFFF for the time being.

Thanks for the response. I got it working with what you suggested.

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Hello. This works great in Windows, but less so in HTML5. Is it not HTML5 compatible, perhaps?

I copy and pasted your example for opening a webpage directly for testing. No matter what I do, I get this error:

Uncaught ReferenceError: execute_shell_simple_raw is not defined

I downloaded your GMS2.3+ version yesterday, so it's definitely not outdated.

Thank you. In regards to the window_frame.gml, I confess I'm not very well versed in how to change anything regarding extensions. I poked around in GMS2.3 and looked through the window_frame.gml in the Extensions section but I don't really see any meaningful data in there at all, none-the-less anything about a show_message, so I must be missing how you properly go about modifying an Extension.

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Thanks for creating this. I am having two issues with it, however.

Whenever I hit the X button to close the window, nothing happens. I have to force close the window. Would this not be usable in production? I'm concerned about how players would handle not being able to close the game in this fashion.

There is a bigger problem, though. Whenever I first load up a game using this, I am met with a pop-up with an exclamation mark. I have to hit the Close button on this pop-up to move forward. I looked through your code and I'm not sure where this is being called (or why it would be) and I didn't find anything.

I'm using GMS 2.3, any ideas why this may be happening? It also happens in your provided project, so it's not a case of user implementation error.

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What's the fix for this?

I got it through the itch Racial Justice bundle. A friend of mine is also having the issue. I'm reading now that it says purchase comes with a key and that bundles don't fulfill this process, so that's probably it. Where should I go to get the key?