Thanks for taking the time to play! I also struggled with survival time haha, I only had the last day to figure out the balancing. It didn't fully come together until then and it was still an unbalanced and buggy mess. I have already taken systems from this and have made myself a template so that next time the UI will also feel like less of a mess and multiplayer will be handled right from the beginning of the project so I have more time for other features.
CRYPTONICxJDAD
Creator of
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Nice job! The web build was broken for me and the mouse just kept looking to the sky so I had to download the game ("Possibly an issue on my end as this is the second game this has happened with for me"). The game itself though was pretty good, I always liked sniping games. I suck at aiming from a distance though so I had to play on the ground and try and rush around to get the targets haha.
Thank you! Yeah a lot of the stuff you mentioned I was thinking about myself. I added multiplayer into the game with only two days remaining and changed how the game worked completely. It was originally going to be a survive the night system but the multiplayer gave me the idea to make it a progressively more difficult tower defense style game and meant I had to remove a TON of features for the game lol. There is a lot that I would have liked to fix but I ran out of time unfortunately.
No way to fight the turrets as of yet. I'm thinking I'm gonna continue to work on this game for a while so at some point I might make something like EMP's to disable the turrets. Also I am looking to add loads more variation to the map instead of just the few things that populate as of right now. As far as the game skipping during rotation, I'm not sure what's causing it but I noticed it too. I'm thinking it's from it still loading objects in, as it had gotten better after a short bit for me and it does not do that for me outside of the browser. Thank you for the play!
Thanks for the Playthrough! It is definitely a bit empty haha, I definitely changed my mind too much throughout this game jam before settling on the ideas throughout the project, even though I didn't have a lot of time to begin with. My big focus on this was the random generation and a different layout each playthrough.


