About 10 minutes in and went for a great leap of faith, turns out this game is wicked! Thankfully for my first couple runs I didnt encounter a spooky centipede, however my third run... that thing was constantly one wrong move away from biting my butt... had the heartrate up and definitely looking forward to more creepy crawlies in the further depths, past shrine 4 or after inhaling astral dust for the fourth time.. I found myself free falling and catching onto little spots quite frequently. I am curious if in a later update if adding some kind of 'hard collision' with the wall if you slam into a surface. (Ex. Swinging too hard into a ledge when catching the hook)
CrypticTM
Creator of
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Please provide any feedback in the comments below.
This page will be used for testing in both alpha and beta stages until release
Thank you for your time and consideration in this project.
Versions 0.1.1 - 0.1.3 will stay available until April 30th, 2026.
Latest editions will stay active for testing :)
Created in Game Maker Studio 2
It started as a full single-player RuneScape-inspired experience running completely in Windows Batch (.bat), with ASCII-style graphics, menu-driven gameplay, RPG combat, and a progression system reminiscent of RuneMUD and SanctuaryRPG. Instead of just trying to copy RuneScape 1:1, I’m leaning into a more surreal, “toonified” vibe. Think classic grindy mechanics, but filtered through a playful, slightly offbeat lens. Tons of exploration and NPCs that simulate real-time events that the player can interact with.


1. Project name - ToonScape (Bat)
2. Description - “full single-player 'MMO' experience running completely in Windows Batch (.bat) ”
3. When you started the project - May 2025, set up the file structure and git. August 2025 rewrote to HTML + JS for itch web version.
4. Your personal due date - playable demo by the end of the summer / release stable version with 20 complete quests by January 2026.
thank you for playing! The third level acted as a 'endless' mode for the time constraints. New additions have been made ! (https://cryptictm.itch.io/filament-fade-continued)
Filament Fade, being developed further for the next six months atleast :)
Please if you have the time, consider checking it out and leaving a rating , thank you for your time.
Keep being awesome and never stop making games!https://itch.io/jam/stop-killing-games-game-jam/rate/3725445
Thank you! If you end up getting a chance to play the downloaded version. There is a small leaderboard that saves an ini file within the game files. It can be used to track your bests.
Hope you enjoy and keep posted there will be updates as I plan to continue development for atleast six more months (:
I'm a few minutes into the game so far and I'm sat here reminiscing of a fishing trip I took with my grandfather.
After I found the culprit that was cutting onions, I was able to complete it. Each element in the story allows the player to feel the emotion of it, piqueing interest on what will happen next . Fit the Game Jam's theme really well. The aspects of morality and end stages of life being portrayed in a sweet and humble experience. Kudos to you 👏
Keep Making Games 🎮
Just wanted to say I really appreciate the feedback on the game! I enjoyed taking time to figure out the different mechanics I wanted to implement. For sure! Definitely taking a look at each and every submission within the next few days. Keep up the great work yourself! Super proud of everyone for doing their best in the Jam!
New update. As promised.
- Beach will be expanded, there won't be just one screen to go to the town area ( placeholder)
- Scorpion cave will be blocked until quest *??* is completed
- Skills will be added for the Paladin and Sage classes (atleast 12 each)
- Game polish on dialogue and opening scenes
- Repositioning for characters in early events
-Replacing placeholder assets and adding my own once the final spritesheet is done. (There will be a nice update , stay tuned)
- Reworked WASD script added, and tested.* (January 5th, 2025)
- New music added for several maps
Thanks for the feedback so far











