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CrypticTM

33
Posts
10
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3
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A member registered Sep 28, 2024 · View creator page →

Creator of

Recent community posts

it's going well. Can't wait to get to the extra content I'll be adding in the next update

So much work has been done

Worked on the web version and finally taking a small break. 
 I say this but I will most likely work on it after the weekend

It started as a full single-player RuneScape-inspired experience running completely in Windows Batch (.bat), with ASCII-style graphics, menu-driven gameplay, RPG combat, and a progression system reminiscent of RuneMUD and SanctuaryRPG. Instead of just trying to copy RuneScape 1:1, I’m leaning into a more surreal, “toonified” vibe. Think classic grindy mechanics, but filtered through a playful, slightly offbeat lens. Tons of exploration and NPCs that simulate real-time events that the player can interact with. 



1. Project name - ToonScape (Bat)

2. Description  -  “full single-player 'MMO' experience running completely in Windows Batch (.bat) ” 

3. When you started the project - May 2025, set up the file structure and git. August 2025 rewrote to HTML + JS for itch web version. 

4. Your personal due date -  playable demo by the end of the summer / release stable version with 20 complete quests by January 2026.

Be one with the cheese! 
Absolutely adored the art style and the oldschool feel to the entire thing!
Great job on the controls , the animations are very smooth. 

Really enjoyed the time you put into the project. 

Keep up the great work, looking forward to seeing the updates you put into it! 

(1 edit)

thank you for playing! The third level acted as a 'endless' mode for the time constraints.  New additions have been made ! (https://cryptictm.itch.io/filament-fade-continued)

Enjoyed the art style , very nice!
Haven't played a point and click adventure game since high school but this was very well done for the jam!
keep it up!

Thank you for playing the game, your feedback is appreciated a lot ! I'm glad you also found it to be a 'bright' idea!
Looking forward to adding more to the game!
(Sounds, UI/UX adjustments, polishing, more enemy types, powerups, room transitions, color gradient patterns, etc)

Hmm.. Are you sure you played this one?  I only joke - but I don't recall adding any sounds to the project (yet) due to time constraints. 
Thank you so much for checking it out and let me know what you'd like to see added/improved.

Thank you! What did you find good ? Anything you'd like to see added or improved upon?

Appreciate the comment ! Hope you enjoyed playing

That was the idea! Thank you so much for checking it out! 

Thanks for checking it out! Your feedback is appreciated, looking forward to adding more narrative to the game after the Game Jam !

Filament Fade, being developed further for the next six months atleast :) 

Please if you have the time, consider checking it out and leaving a rating , thank you for your time. 

Keep being awesome and never stop making games!https://itch.io/jam/stop-killing-games-game-jam/rate/3725445

Thank you! If you end up getting a chance to play the downloaded version. There is a small leaderboard that saves an ini file within the game files. It can be used to track your bests. 

Hope you enjoy and keep posted there will be updates as I plan to continue development for atleast six more months (:

I'm a few minutes into the game so far and I'm sat here reminiscing of a fishing trip I took with my grandfather.

After I found the culprit that was cutting onions,  I was able to complete it. Each element in the story allows the player to feel the emotion of it, piqueing interest on what will happen next . Fit the Game Jam's theme really well. The aspects of morality and end stages of life being portrayed in a sweet and humble experience. Kudos to you 👏  

Keep Making Games 🎮 

Just wanted to say I really appreciate the feedback on the game! I enjoyed taking time to figure out the different mechanics I wanted to implement.  For sure! Definitely taking a look at each and every submission within the next few days. Keep up the great work yourself! Super proud of everyone for doing their best in the Jam! 

glad you think so! Thanks for playing

Yes! This game works with Joiplay for android. 

(1 edit)

BIG THANK YOU FOR 300+ DOWNLOADS!

I WILL BE UPDATING THIS GAME WITH THE NEW PATCH BEFORE THE END OF THE MONTH.

Really enjoyed this version of dark souls . Reminded me a lot of salt and sanctuary

There are now two separate folders
The StandardBuild
The TestBuild

Make sure you download the right one! 
*There is a known bug with crashing on Map44 if you choose to play on the testbuild*

(1 edit)

Reworking of the NG+ system is in place
This will be included in the next update.

wow this game is really fun! Awesome work on the assets and the game mechanics, it all functions really well and is rather enjoyable! Keep up the awesome work!

I appreciate your feedback a lot! Thank you for trying this game out and no matter your knowledge on programming your feedback is valued. Look forward to implementing more features and improving the progress of the game. Let me know if there is anything else you'd like to see in future updates :)

I will place a guide here later

Some of you have been asking about how to play this on Android. You can download an application called "JoiPlay" on the Google Play Store that allows you to play RPG Maker titles.

Both on Mobile and Desktop. 

Browsers used: 

Firefox, Chrome, Opera GX, Samsung Internet

Game starts with the character as a black box. Unable to move. Perhaps a bug?

Reminds me a lot of some of the HappyWheels custom levels that were played back on Chrome. Really enjoyed the movement and the way you handled events for the player collision.

(4 edits)

New update. As promised. 

- Beach will be expanded, there won't be just one screen to go to the town area ( placeholder)

- Scorpion cave will be blocked until quest *??* is completed

- Skills will be added for the Paladin and Sage classes (atleast 12 each)

- Game polish on dialogue and opening scenes 

- Repositioning for characters in early events

-Replacing placeholder assets and adding my own once the final spritesheet is done. (There will be a nice update , stay tuned)

- Reworked WASD  script added, and tested.* (January 5th, 2025)
- New music added for several maps

Thanks for the feedback so far