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Joerg Reisig

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A member registered Jun 29, 2015 · View creator page →

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A name in the colonist bank would be sweet. If your font can do umlauts its Jörg Reisig otherwise just go for Joerg Reisig.

I am not mega active on Discord but always curious how other indie devs handle their Discord community and would love to swing by.

Will the Steam launch be Early Access?

Also I nearly skipped the game because from the title "Dead Reckoning" I automatically assumed it is a horror game

I played the game four times on 0.1.280 on Windows, starved 2 times in space and then managed to land on an ocean planet and build a sustainable colony. Last playthrough I got the Signal ending and it was really cool and horrifying.  

I am a big fan of Seedship and Beyond the Chiron Gate from John Ayliff and Dead Reckoning scratches a very similar itch of narrative systemic game but yours has its own character with its focus on society development. Also it kind of feels like playing Reigns but over a much longer period of time.

I really like the general atmosphere and the feeling that when you make a choice it can effect things years later.
The whole hard scifi generation ship setting is really cool and the writing and interface works really very well with that.

I love that this is made in Godot and the music and SFX is really sweet.

Here is some random feedback

  • I did not understand in my first 2 playthroughs where I can see how much Food, Power and Hull is lose per year.
    There are like 3 different menus that show me Food, Power and Hull but only the Operations tap show me how much I lose per year.
    I really like the prediction when the resource run out.
  • Most confused me was the Technology tap. I think it is much harder to read than all the other windows and strangely clustered together.
    Some of the most important info is only visible in the mouse over popup.( for instance that the Closed-Loop Ecology gives actually minus food if you overpopulated ) also I think the font of the technologies do not work very well for so much options.
  • Also I would really like to see how much Food, Power and Hull i am already losing per year while looking at the technologies that I want to enable.
  • For me it is totally unintuitive that technologies can be simple enabled and disabled. I figured that out quite late.
  • Is it not possible to get a positive gain on food, power or hull? That's what I tried to achieve a couple of times but the best I got was
    0 lost resources.
  • I kind of always get the 60 Year Food Shortfall event even if I try to really save food 
  • I am still not sure how to actually steer towards a planet. In my last playthrough I found a 94% habitable system but we never stopped there.
  • I really like that there are named characters, I would love to see more small stories about them over the years.
  • I often forgot to launch survey probes. Maybe there should be an option after reviewing the probe data to send directly a new probe?

very sweet gameplay loop and I really dig the style

This is an awesome idea. I love it

If you run into any issues, please post them here and I will look into them

BUG - "Player loses one turn" effect is not working
BUG - "All enemies are taunted" effect is not working

BALANCING - Prisoners give to much skill bonus in the beginning

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it is very cute

Really cool atmosphere but tow do I place the toy parts together?

I tried to put an eye into the broken monkey but even if I put it directly above the empty eye socket it never gets placed when I let go of the left mouse button.

Love the concept, it quite smart. 
As soon as you figure out things the time slogs on quite. Wish there would be a way to speed up time like in most tower defense games.

Love the style and the sounds. Cool minimalistic game.

Sometimes I stood very close to the opponent and kind of jump through him.

please go away

https://en.wikipedia.org/wiki/Retard_(pejorative)

yes it is - please keep it civil here

See you in 7 years ...

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it was just a small game jam thing that i made in 8 hours so yes it is just one map.

by the way r******* slur is not cool

Hey Sandy,

The core gameplay of the game will stay the same, each event has 3 choices and they change the 5 values of the civilization or create signals, spaceships or colonies. Recently we also added status effects which will play a bigger role in the next update that is about synthetic lifeforms. 

To the Dog domestication event ( in the next update each planet has also different "Dog" species so the wording of the event will change a bit ) the expansion option of a paradigm shift event is always gives a population boost but also increases resource consumption a lot, we try to convey this with this text 

"Natural hunters and loyal protectors; the animals play a key role in establishing new settlements in dangerous territories on Earth. The creatures evolve into domesticated servants."

The "bad" decent option increases Harm Potential and decreases Ethics which we try to convey with this text 

"The predatory animals are primarily seen as food; but are also tied to guard posts on the borders of settlements to ward off unwanted trespassers." 

Questions for Diplomacy & Prominence

Love the playbook. <3

But in which situations do I use Diplomacy? In the rules I only found how to raise the Diplomatic value via Station Payment, but no "Diplomatic" Special Move that actually uses the value. Also what happens if the Diplomacy bar is full?

On the other way around Prominence is used in a lot of rolls but there is no systemic way to increase Prominence?

I would guess that Prominence could increase when the Diplomacy bar is full. Otherwise maybe it would work to only give out certain items, goods or mission after a certain Diplomacy threshold and to raise Prominence after something crucial happens in the story ( like the end of a season ).

Not not really. Quite busy with our main game ( that does not use the procedural planets anymore ). I check if I can find the source code somewhere ...

Glad someone still checking out this game. Hope you had fun!

I just mentioned Epitaph again in an interview about our Fermi Paradox game and just want to post a thank you again for being an inspiration during the Fermi Paradox Jam <3

That looks really cool and I did not know about that one. Thanks for pointing this one out for me.

Hey I am super happy you like this one ... we took the idea and put it to a complete different level and making a much more detailed simulation game with the  Fermi Paradox theme now ... check it out here http://fermi-paradox.com

This is incredible ! I am so happy that you pulled this off!

Yes of course! That would be awesome. As more people explore the Fermi Paradox with games as better! If you have something playable please keep me updated. I would love to check it out. 

wow , this is really impressive 

That is a great game. Thank you for making this. Take care. 

I think I can do that. I removed the planet generation feature from my game "The Fermi Paradox" so there wont be any conflicts and I could put it on GitHub. It would be awesome others play around with the code. Honestly I have not so much experience with Git collaboration, but I would like to try this with the Planet Generator, because there are still people interested in it. I put it into my to-do list and hope I have time for it soon. 

I decided to take the idea further and make a much slower and detailed simulation game out of this concept.
You can find more information about it under www.Fermi-Paradox.com  or here https://twitter.com/FermiGame

This is super nice! I love it.

Super weird - I check if this is a regular Unity / Linux problem

Thank you, hope to can check this soon. I did not get the finger thing? Care to elaborate?

The only possible interaction is, that can give the aliens a little technology boost when clicking on them.
But sometimes something bad can happen when you do that ...

The movement and production of the ships are completely out of the player control
( I wanted to try out how this feels and work out )

Currently I work on a more serious version of the game with the same topic and more control for the player : https://twitter.com/FermiGame

Sorry about that :( Can you give me some system specifics?
I do not have access to a linux machine very often,
but when I do I like to try out what the problem is.

I love Stellaris <3 but it is so time-consuming! 

So i made a strange 15 minute version of it :)

@David Yes this would be really cool, I will try to put this in in the next weeks. :)

I really like the idea of ritualistic star observations

I really like the writing, but it it is hard to navigate back to the mainpage. I would love to read more about this universe ...

This is simply lovely. What an amazing idea.

I really like the idea. It is super tedious to find some planets or even life, but I guess this is the point.

The overall style is very nice, my favorite part is the music.

Thank you :)

I added a downloadable Mac version for this :)