Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Joerg Reisig

A member registered Jun 29, 2015 · View creator page →

Creator of

Recent community posts

Hey Sandy,

The core gameplay of the game will stay the same, each event has 3 choices and they change the 5 values of the civilization or create signals, spaceships or colonies. Recently we also added status effects which will play a bigger role in the next update that is about synthetic lifeforms. 

To the Dog domestication event ( in the next update each planet has also different "Dog" species so the wording of the event will change a bit ) the expansion option of a paradigm shift event is always gives a population boost but also increases resource consumption a lot, we try to convey this with this text 

"Natural hunters and loyal protectors; the animals play a key role in establishing new settlements in dangerous territories on Earth. The creatures evolve into domesticated servants."

The "bad" decent option increases Harm Potential and decreases Ethics which we try to convey with this text 

"The predatory animals are primarily seen as food; but are also tied to guard posts on the borders of settlements to ward off unwanted trespassers." 

Questions for Diplomacy & Prominence

Love the playbook. <3

But in which situations do I use Diplomacy? In the rules I only found how to raise the Diplomatic value via Station Payment, but no "Diplomatic" Special Move that actually uses the value. Also what happens if the Diplomacy bar is full?

On the other way around Prominence is used in a lot of rolls but there is no systemic way to increase Prominence?

I would guess that Prominence could increase when the Diplomacy bar is full. Otherwise maybe it would work to only give out certain items, goods or mission after a certain Diplomacy threshold and to raise Prominence after something crucial happens in the story ( like the end of a season ).

Not not really. Quite busy with our main game ( that does not use the procedural planets anymore ). I check if I can find the source code somewhere ...

Glad someone still checking out this game. Hope you had fun!

I just mentioned Epitaph again in an interview about our Fermi Paradox game and just want to post a thank you again for being an inspiration during the Fermi Paradox Jam <3

That looks really cool and I did not know about that one. Thanks for pointing this one out for me.

Hey I am super happy you like this one ... we took the idea and put it to a complete different level and making a much more detailed simulation game with the  Fermi Paradox theme now ... check it out here

This is incredible ! I am so happy that you pulled this off!

Yes of course! That would be awesome. As more people explore the Fermi Paradox with games as better! If you have something playable please keep me updated. I would love to check it out. 

wow , this is really impressive 

That is a great game. Thank you for making this. Take care. 

I think I can do that. I removed the planet generation feature from my game "The Fermi Paradox" so there wont be any conflicts and I could put it on GitHub. It would be awesome others play around with the code. Honestly I have not so much experience with Git collaboration, but I would like to try this with the Planet Generator, because there are still people interested in it. I put it into my to-do list and hope I have time for it soon. 

I decided to take the idea further and make a much slower and detailed simulation game out of this concept.
You can find more information about it under  or here

This is super nice! I love it.

Super weird - I check if this is a regular Unity / Linux problem

Thank you, hope to can check this soon. I did not get the finger thing? Care to elaborate?

The only possible interaction is, that can give the aliens a little technology boost when clicking on them.
But sometimes something bad can happen when you do that ...

The movement and production of the ships are completely out of the player control
( I wanted to try out how this feels and work out )

Currently I work on a more serious version of the game with the same topic and more control for the player :

Sorry about that :( Can you give me some system specifics?
I do not have access to a linux machine very often,
but when I do I like to try out what the problem is.

I love Stellaris <3 but it is so time-consuming! 

So i made a strange 15 minute version of it :)

@David Yes this would be really cool, I will try to put this in in the next weeks. :)

I really like the idea of ritualistic star observations

I really like the writing, but it it is hard to navigate back to the mainpage. I would love to read more about this universe ...

This is simply lovely. What an amazing idea.

I really like the idea. It is super tedious to find some planets or even life, but I guess this is the point.

The overall style is very nice, my favorite part is the music.

Thank you :)

I added a downloadable Mac version for this :)

That would be awesome, i think I will have a external build for alpha testing in the next months.

If you like send me your email to and I write you something as soon as I have something testable.

Yes I do I want to have something playable from start to finish around summer.

I try to update my progress here and here

I really love this! Will you make at some point a Mac build?

What a great game! I really like the mix of a classic civilization game and the idle component.

The fostering of civilizations in parallel is really nice. I currently try a similar approach in my current prototype. ( )

I implemented a HIGH SCORE system! Everybody post your high scores here!


Yes it is an endless roller ;) I want to add a scoring system and fix the failing issue before the end of #MelonGameJam

I have a crappy Ipad2 and can test a OSX version on my old macbook pro.

Your game looks fantastic.

I would love to play a mac build of the demo :)

This is adorable and pretty fun to play.

Changed the Web Version to HTML 5 and added a Mac build

Ups , thank you I will update the description

Version 1.1 - I fixed some small bugs and added some more star systems.

Thank you. I am actually working on a bigger Fermi Paradox game with more narrative, decisions and less chaos then this one.

I really like the minimalist look and the serious approach to the subject.