Played the game once again, don't need to say about it looking great cause it really does. My main concern was after solving the fire puzzle, I found it impossible to even make any of the jumps to get to the portal, overall the jumping distance was still off from the last build I played to the point where I was confused if it was even intentional at the portal area? if so please add some text to clarify it to players cause it may make people lose interest without the clarity, if not this is a huge thing to be fixed
Lina
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Really love the UI work and the environments feel so alive! The concept is actually insane and honestly, I would love to work on this ( Also thanks for the Tropical Trouble plug hehe) I do however have some comments.
The narrative is very interesting but in the end left me somewhat feeling a "now what" feeling, felt as though there was no conclusion to all the crazy stuff happening.
I can tell this is a very design-based narrative game, but I do wish there was an improvement on the art being lighting and textures, you can get away with a simple scene with some atmosphere added to it. The bug dudes however are incredibly interesting, they seem almost friendly but fit so well with the LSD/psychedelic world attributed in this game.
Some areas are inconsistent, the arcade is rich and full but the bathroom and the inside of the arcade machine has a very interesting dynamic to it but I would like to see some more connections between the environment.
The LSD trip areas are cool, like the floating arcade machines that are see-through is straight-up crazy, but please do push the idea by maybe introducing some fractal art background or some psychedelic rainbow vibe, could really help with that feeling. More colors more lighting, please!
Overall great year 1 game, but a bit of a nitpick for your itch description, avoid talking in a singular form "Oh, and did I mention everyone is an insect?" Who is the reader talking to? It is best to word descriptions in a plural manner "Did WE mention everyone is an insect?" You are a team and is best to present yourselves like that, or in a non-plural suggestive manner "Was it mentioned that everyone is an insect?". Nonetheless, really amazing work guys.
A few points: the environments are gorgeous and I love the entire vibe of the game, however, the gameplay was a bit difficult in some areas and jumping was rather hard as well, also could not go to a menu when dying and had to restart from the installation area. The art is great but some view blocking is essential I believe because I like exploring in games and I just got pushed back from a starting point, so for people like me who like to explore I’d like to see this fixed as well.
The gameplay after a certain point becomes repetitive cause there were no elements really besides the jumping for a large part.
For the areas where Bryce needs to step on when making or incorporating the assets, it needs to be clear where he needs to jump so maybe some grass or something on top of the finished asset (not sure what it will be) can be a good clue.
A few bugs as well, when reaching the area were the camera snapped inside of the character and again had to restart but luckily a menu popped up finally. Regarding animation, I’d say the running feels a bit wide almost slightly stiff but nothing more than a nitpick I believe.
The camera change was really awesome and I liked it, gave more perspective while playing.
The area with the tree is rather empty but nonetheless, it’s so stunning and I fell in love with the lighting, the tree was really beautiful. But the portal area did not work? Not sure if that’s in this build yet or is a bug potentially, still this is good! Great job guys <3