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Crumbs365

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A member registered Sep 03, 2025 · View creator page →

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This game was very different to rest of the games on the jam, I think part of this reason was the art and the art style used. The gameplay and the concept was also very different to everything else I saw. However this uniqueness also added challenge; I found the movement quite unintuitive, especially with the A and D movement and although the art is great it made it hard for me to see the animation for when the player character gets their dash back. Also I know the main point is collecting gems, but I found that I could stay on the starting platform for quite a while and be relatively safe. I'm unsure whether this is good for beginners or breaks the emersion of the game as the starting platform does just hang there if you don't step on it. Although I didn't get very far this seems to be a great game and doesn't look like it needs too much more done to it to finish it off.

This game is cool, the main idea is really simple and it's adds a bit of a twist to a normal clicker-esc game with the ability to click on the yard for bonus events.

I love the menu music, but I wish it or different music was in the actual main game as well. I did find that clicking on the field helped you more often than not, so just spam clicking it got me a large amount of catches. The giant wall of white text on a blue background at the start is quite jarring, but after a quick read it's very easy to know what to do.

This game is really unique and I would love to see more events, especially more negative ones to balance out the risk and reward part of it. One more thing I love is how you have changed the mouse to a net it's really creative and sets it apart from other standard clicker games. Another cool thing to do in the future could be making this a mobile game as it feels like a quick thing to pass a gap in time. 

Overall it's a good game that could use some tweaks, but is amazing for a two week time period.

I like tower defense games and this game sounded cool, but when I opened the game I didn't know what to do. I could turn on the monitor, rmb to zoom in and I found out that space bar presses the button, but I couldn't actually get into any levels. Perhaps adding a tutorial or just something that lets people know what to do would help as it's not too intuitive. The art is cool though and especially the menu with the computer and target is really well done.

The game wasn't bad, but I found a lot of bugs in it. I could just walk outside the map, float in the air if stood on the right bits, these two aren't really game breaking, but there were others that were. My ammo on my gun could go into minus numbers and allow me to keep shooting, I got to about minus 1200 ha ha and the turrets you need 25 blueprints to place, but they only take one blueprint when you place them and I could place them on top of each other so I got about 80 turrets in the same spot. The art is really good though, but it seems that all the time was spent on that and little time was spent on the game itself. It's a good start to a game though and is done well for only having 2 weeks if it was continued and the bugs were sorted out I would definitely have another go.

Ok, I love this! Despite not knowing how to beat enemies until you lose to them it's surprisingly intuitive, I managed to get to night 3 on my first attempt, but lost because I did get unsure on how to stop the spiders. Good fun, well made and the sound is an amazing touch. Great Job!

A really cool story game, I like the couple of twist failures near the end. Only improvement I'd give is to add more paths or develop the story further.

A very hard game, I found the design of the level was cool and I liked the use of the tool that made things look more faded the use of the things flying in circles are also cool. Mostly due to the difficulty and partly due to the style of it I would guess it's a PEGI 12.

Cool game and apart from the last level it has great progression, the double jump isn't needed, but is a nice touch regardless. I would guess it's a PEGI 3.

Cool pictures, seems like a PEGI 16 game. 

Ok cool, the updated version works a lot better the touch controls on the top down levels work better too, but I found that the optimum hand position on those sections was my left hand holding my phone whilst using my right index finger to move and right thumb to jump, it was a little awkward but I didn't mind it. It's a great game!

The touch controls are ok it could be more user friendly if the jump was on the right side of the screen although I understand this positioning as I did a similar thing on mine. The game it's self is good the player character is a bit small and I noticed because of the speed and jump hight of the character a lot could be skipped, although I don't actually see that as a negative. Good game!

Touch controls can be a little unresponsive, but it's a good addition to the game.

Touch controls work well

The touch screen controls are cool, but the jump is a bit unresponsive and the touch circle in the top-down section is hard to use, also there's an odd bug on my phone the lava bubbles don't deal damage even if I jump into them. The touch controls are a really cool addition though

This is really cool I love the +1 that appears when you get a point. It's intuitive to jump on the enemies, but I did notice the level reset if you run into them, which is a very nice touch. The only thing I noticed was that wining was tied to defeating the bugs, meaning that if I skipped one, then killed the last one, then went back to kill the one I left I would then be taken to the start screen, but it's also a platformer and looks like there's a definitive end point. I would suggest adding an exit portal, but to put it behind something like a door or a block that only disappears when you've defeated all the bugs. I think that would make it better as if you missed a bug and had to go back for it you would still have to get to the end to complete the level.

It's a great start to an endless runner, the art is nice and you have multiple enemy types. I can see a few things that could make it it better. You could add a start screen because when you load up the game you are thrown into the run instantly without warning. I like how it shows you your score after you die and a good thing is the score doesn't continue to go up after you die, but it doesn't reset either. A good way to fix this would be to make it so when hit the respawn button it sets your score back to 0. The collision on the tall blocks is also a bit off as when you run into them they don't do any damage. Great start though! If you continue to work on it I'd love to see how it turns out!

The art is cool, the gameplay is hard, but I can see it not taking much to make it a bit easier and slightly more skill based. You could add an extra control that temporally increases the players gravity simulating a fast fall. This would make the obstacles more manageable whilst still keeping skill involved. It's good at the moment, but I could easily see it being very fun with a little bit more work.

Sorry for the late feedback. I found this game quite fun and well detailed. It took me a while to find the way out, but I like that there was so many options and it seems very well thought-out. I really liked the drawings as well. The only ways I could think of improving it is that you could perhaps add more drawings or make other alternative endings that still count as a victory.

Sorry for the late feedback. It's cool, I like it and it's a fun story. I find the endless loop of waking up, checking if you are a frog and going back to sleep very funny. The only improvement I can think off is to add more paths and expand upon the world. Also, I like the drawings and images used. Great game!

It's a cool game, I really like the ability to spit acid and character design, but it's too repetitive. Adding in a new obstacle would be a good idea, something that fits the theme of being in a cave, perhaps a mole or something that pops out of the ground. Yet, it's very simple and I like that. I think I also noticed it slowly speed up which is a nice touch and helps add difficulty over time.

It's really cool, I love the animations they look very well done and the art style works well for this type of game. I noticed that the bonus points sometimes spawned inside a platform making them unreachable and it the game feel slightly less good. When I tried to speed up or slow down it didn't always feel like I was, unless you can't slow down beyond your starting speed as I tried slowing down a lot more than speeding up. The fireball hitboxes were also a little weird, it seems they stick out the top a little bit more than the sprite shows and that caught me on a couple of occasions. However, they are all more minor bugs. It's a really good game and I like the addition of the double jump it definitely helps dodging the fireballs.

Very well detailed great character and layout design. More levels would be cool but it's still good!

Fun game with cool animations and character designs, but I only knew to double jump because I read other peoples comments. Perhaps also adding a background would make it look even better as well.

cool game has quite a big difficulty spike though especially as you can't see that you have to go back on yourself at the end of the final level. Also the win screen should be able to take you back to the start so you don't have to refresh the page to play again. However, it is well made and you can tell that the disappearing platforms will disappear and being chased adds a nice challenge.

Really good game very well made. The only things I can think of to improve it is to develop the menu screens and perhaps give a warning for the top-down sections as it was a surprise when it went to that part.

Thanks, yeah the bug doesn't always happen but occasionally when the enemy causes the platform to disappear it flickers and takes a bit longer to come back than normal.