Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Crumblan

24
Posts
A member registered Jul 31, 2025 · View creator page →

Creator of

Recent community posts

That is one sick mech B)

I’m thinking of adding some additional discoveries and cleaning up some assets post-jam, but for now thank you so much Gusther for playing WORLDBUILDER :)

Thank you for playing and all of your kind feedback :)!

Ain’t that the truth! It kind of felt like the player was passing through the out of bounds collision on impact and so whatever function moves the player back to the respawn couldn’t cause the player got stuck under it. Just a guess but one I’ve encountered before! 

Of course! If you decide to develop it further after the jam releases please let me know and I’ll jump in to Lüpyr once more :) 

Such a satisfying way to combine all that you've learned in order to reach the end. Wicked submission :)

While I was very confused when the handles and seat colours changing didn't count as anomalies, once I got past it I finally saw some progress. Nice submission :)

Dude, kudos for this one - such a fun yet easily replay-able gameplay loop. Only thing I could suggest is what others already have: a soul total. Maybe in the form of a jar that appears the first time you get one? How does one store souls anyway? Asking for a friend :)

That was a great playthrough! I (think maybe) kinda cheesed it with an exploit where you can click the coins first and if you don't like the result, can then hit the flip coins option for a second chance.

Oh dear god I forgot to allow for the UI to scale! Thanks for the heads up I'll be sure to fix it once the jam is over :)

This was an awesome playthrough! I did have to keep closing the game and re-starting when falling off the map (it didn't seem to want to respawn me when I did) but other then that an awesome time, great submissions :)

Super cool concept and the puzzles are fun! Unfortunately when I hard reset a level with 'R', the clone function appears to stop working correctly (no clones are spawned and the blue charges reset completely after one reset). Great submission though :)

Fantastic submission, but I couldn't find any way of knowing what a 'cargo' or a 'weapon' carriage costs nor what adding them does apart from the base assumption. It's also not really clear to me what the goal of the game is. Enemies spawned during the first trains trip, but unfortunately they never spawned again after that (Enemy design was wicked though). Additionally the stock market screen didn't actually tell me which planets where which (the frames where I assume pictures of them would be were blank) so I just blindly added routes without really knowing what they were achieving where. Regardless, I loved the concept and atmosphere, I just needed some direction or a few goals to achieve in-game :). 

Thank you mips!

Thank you so much! I’m glad you enjoyed your play-through :)

I unfortunately couldn't seem to progress past the initial jumpscare. I was given a yellow cube on the first go, then upon death it never showed up again.

Unfortunately, you've uploaded a ZIP for a web version and it cannot be played when set to download only. Next time, make sure to set the game type to web :)

Unfortunately, the sushi sequence isn't reacting to any form of input. Also, a tutorial either on the game page or in-game as we encounter mechanics would be a good addition :)

Introduction of your mechanics was well done, and the sound design added a surprisingly funny element to the gem-ridden world.

I'm still enjoying this between playing other submissions, fantastic job!

The visuals and atmosphere are fantastic, but the gravity pull of the planets were inconsistent enough to prevent me from getting a really good run in (3025 was my highest scoring)

That was a good time! Loved all of the different win conditions 

Such a great fit for the theme and enjoyable to boot!