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Crow In A Crown

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A member registered Jun 02, 2019 · View creator page →

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(1 edit)

Thanks!
I'm planning to release a post-jam patch, probably at the end of the next week. It will fix the music and some other technical/UX issues.

I'm also thinking about some new perks to help get rid of dense operator/number areas, but I doubt they will be in this patch.

Fun game with a nice graphics, a bit repetitive, but still fun.

The only problem: movement on arrows (no WASD override), interaction with objects on E, and you need mouse to select upgrades. Is this game for three-handed aliens?

Remembering playing something similar on my phone back in 2000's 

Funny that you can just roll your rocket by repeatedly turning in around while being on the ground.

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Goose Survivors!


P.S. Boss gave me 1000$, but I cant spend it on leftover upgrades as game forever stuck at credits :(

The mechanics are too complicated (simultaniously counting ticks and poles while also distracting at brake... Not sure if it's ever possible with single person playing). But atmosphere and cutscenes are mad in a funny way, like it.

Very nice sokoban game, might become a really cool puzzle if you'll add more mechanics in future (like different types of bombs, moving enemies etc).
It'll also be really good to see the bomb timer. You have it on screenshots, but in the game it's just a gray square instead.

Didn't see any difficulty in this game. The protagonist's speed is equal or ever higher than enemy's, so you can just run in circles and they will not catch you.

I suppose the idea was to force them to take wrong paths in the maze, but there is barely no reason for trying that.

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Thanks!

Floating tiles was intended behaviour (a tile only drops if the tile directly under it is destroyed or dropped, so if there was a gap, it left intact), but I a got feedback about this being a bug from some people, so I'll rework this logic in the post-jam patch. Probably tiles will also fall if they not connected to bottom row by other tiles.

Very nosttalgic vibes. Both visual style and gameplay loop remind me of good old Flash times

It is funny, but camera and controls are annoying. Often ended up clicking move instead of selecting a tile. And there is no "undo last turn" button, so by doing that I was forced to play whole level again.
I guess drag controls will work better for this gameplay.

Same here. Puzzling part after the first few levels is more about figuring out the rules of the game than solving actual puzzles. 

This is not bad in general, but for some reason here it felt a bit frustrating.

If it will be scaled into a bigger game in future, I'd suggest adding few more levels for any mechanic before going to the next one.

Atmosphere is great, but please fix mouse cursor left on screen, otherwise it's unplayable. I just cannot control camera properly as mouse reaches the end of the screen and I cannot rotate further. Also, interaction button is too small

Going fullscreen not solving the issue + fullscreen still shows game area of same size, but surrounded by dark areas.

Atmosphere is great!

It'll probably be better to pause timer during unskippable UI unimations, otherwise it looks unfair as after some level they starting to spend almost all time that victory gives you.

Fixed the crash. Now game won't crash after claiming the last reward + I added two more rewards at 5m and 10m.

Why rats wants to eat the bomb?
And why some of them are glowing?
Did they already ate some other bomb and it was nuclear, so they are radioactive now?
I am really intrigued by worldbuilding of this game...

Hi!
Thanks for warning, I never reached 2.5 mil while testing. 
I'll check and fix the crash.

And thanks for review.

Numbers sometimes spawns under the right panel